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Performance
Gallery
Session
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Nashorn
BlitzKit Tankopedia
Back
Compare
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Nation
Germany
Class
TD
Tier
VI
Type
Tech tree
Purchase price
905,000
Sale price
452,500
Research XP
25,000
Tech tree
35,700
1,397,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Pz. II
430
0
II
Pz. 35 (t)
0
1.2K
III
Pz. III
700
6K
IV
Hetzer
2.5K
85K
V
StuG III G
7K
400K
VI
Nashorn
25K
905K
VII
JPanther
61K
1.3M
VII
St. Emil
43K
1.3M
Configuration
Modules
Stock
Upgrade
IV
IV
910
V
1.1K
V
VI
4.1K
VI
VI
VII
11K
VIII
17K
VII
43K
VII
61K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI TDs
Tier VI TDs
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
2474
7 / 19
Reload
s
5.33
6 / 19
Penetration
mm
203
2 / 19
At 250m
194
Distance
m
Damage
hp
220
14 / 19
Module damage
hp
119
16 / 19
Caliber
mm
88
14 / 19
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
2 / 19
Shell range
m/s
720
1 / 19
Shell capacity
m/s
40
12 / 19
Aim time
s
1.90
13 / 19
Dispersion at 100m
Still
m
0.290
1 / 19
Moving
+0.112
1 / 19
Hull traversing
+0.112
1 / 19
Turret traversing
+0.069
1 / 19
After shooting
+2.790
1 / 19
Gun damaged
scalar
x 2.0
1 / 19
Gun flexibility
°
Depression
8.0
7 / 19
Elevation
20.0
1 / 19
Azimuth left
15.0
2 / 15
Azimuth right
15.0
2 / 15
Crew training
Crew count
5
1 / 19
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
50
2 / 19
Backwards
15
4 / 19
Engine power
hp
385
16 / 19
Weight
tn
23.7
5 / 19
Terrain coefficients
Hard
%
100
2 / 19
Medium
%
83
4 / 19
Soft
%
50
16 / 19
Raw terrain coefficients
Hard
%
1.00
2 / 19
Medium
%
1.20
4 / 19
Soft
%
2.00
16 / 19
Power to weight ratio
hp/tn
On hard terrain
16.2
9 / 19
On medium terrain
13.5
8 / 19
On soft terrain
8.1
12 / 19
Turret traverse speed
°/s
31.6
8 / 19
Hull traverse speed
°/s
On hard terrain
54.3
2 / 19
On medium terrain
45.2
2 / 19
On soft terrain
27.1
9 / 19
Survivability
Health
hp
1000
1 / 19
Fire chance
%
20
8 / 19
View range
m
274
1 / 19
Camouflage
%
Still
27.12
18 / 19
Moving
13.52
18 / 19
Shooting still
8.82
14 / 19
Shooting moving
4.39
16 / 19
Caught on fire
8.84
17 / 19
Width
m
2
12 / 19
Height
m
3
11 / 19
Length
m
6
14 / 19
Volume
m
38
12 / 19
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Battle Trance
Gravity Force
Thruster
Gravitizing
Battle Trance
Nashorn
BlitzKit Tankopedia
Back
Compare
Swap
Nation
Germany
Class
TD
Tier
VI
Type
Tech tree
Purchase price
905,000
Sale price
452,500
Research XP
25,000
Tech tree
35,700
1,397,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Pz. II
430
0
II
Pz. 35 (t)
0
1.2K
III
Pz. III
700
6K
IV
Hetzer
2.5K
85K
V
StuG III G
7K
400K
VI
Nashorn
25K
905K
VII
JPanther
61K
1.3M
VII
St. Emil
43K
1.3M
Configuration
Modules
Stock
Upgrade
IV
IV
910
V
1.1K
V
VI
4.1K
VI
VI
VII
11K
VIII
17K
VII
43K
VII
61K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI TDs
Tier VI TDs
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
2474
7 / 19
Reload
s
5.33
6 / 19
Penetration
mm
203
2 / 19
At 250m
194
Distance
m
Damage
hp
220
14 / 19
Module damage
hp
119
16 / 19
Caliber
mm
88
14 / 19
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
1000
2 / 19
Shell range
m/s
720
1 / 19
Shell capacity
m/s
40
12 / 19
Aim time
s
1.90
13 / 19
Dispersion at 100m
Still
m
0.290
1 / 19
Moving
+0.112
1 / 19
Hull traversing
+0.112
1 / 19
Turret traversing
+0.069
1 / 19
After shooting
+2.790
1 / 19
Gun damaged
scalar
x 2.0
1 / 19
Gun flexibility
°
Depression
8.0
7 / 19
Elevation
20.0
1 / 19
Azimuth left
15.0
2 / 15
Azimuth right
15.0
2 / 15
Crew training
Crew count
5
1 / 19
Commander
%
113
Gunner
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
50
2 / 19
Backwards
15
4 / 19
Engine power
hp
385
16 / 19
Weight
tn
23.7
5 / 19
Terrain coefficients
Hard
%
100
2 / 19
Medium
%
83
4 / 19
Soft
%
50
16 / 19
Raw terrain coefficients
Hard
%
1.00
2 / 19
Medium
%
1.20
4 / 19
Soft
%
2.00
16 / 19
Power to weight ratio
hp/tn
On hard terrain
16.2
9 / 19
On medium terrain
13.5
8 / 19
On soft terrain
8.1
12 / 19
Turret traverse speed
°/s
31.6
8 / 19
Hull traverse speed
°/s
On hard terrain
54.3
2 / 19
On medium terrain
45.2
2 / 19
On soft terrain
27.1
9 / 19
Survivability
Health
hp
1000
1 / 19
Fire chance
%
20
8 / 19
View range
m
274
1 / 19
Camouflage
%
Still
27.12
18 / 19
Moving
13.52
18 / 19
Shooting still
8.82
14 / 19
Shooting moving
4.39
16 / 19
Caught on fire
8.84
17 / 19
Width
m
2
12 / 19
Height
m
3
11 / 19
Length
m
6
14 / 19
Volume
m
38
12 / 19
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Battle Trance
Gravity Force
Thruster
Gravitizing
Battle Trance