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Rinoceronte
BlitzKit Tankopedia
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Compare
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Nation
European Nation
Class
Heavy
Tier
X
Type
Tech tree
Purchase price
6,100,000
Sale price
3,050,000
Research XP
275,000
Tech tree
652,810
15,062,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Vickers Mk. F
0
0
II
10TP
0
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Configuration
Modules
X
X
X
X
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2678
19 / 29
Effective at 60s
hp / min
2398
2 / 2
Shells
2
4 / 29
Most optimal shell index
1
Shell reloads
s
Shell 1
9.41
Shell 2
8.07
Intra-clip
s
3.33
5 / 6
Penetration
mm
257
8 / 29
At 250m
253
Distance
m
Damage
hp
420
15 / 29
Clipping potential
840
6 / 6
Module damage
hp
165
13 / 29
Caliber
mm
127
13 / 29
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
990
10 / 29
Shell range
m/s
720
1 / 29
Shell capacity
m/s
60
4 / 29
Aim time
s
1.94
10 / 29
Dispersion at 100m
Still
m
0.324
9 / 29
Moving
+0.149
7 / 29
Hull traversing
+0.140
3 / 29
Turret traversing
+0.069
1 / 29
After shooting
+3.720
6 / 29
Gun damaged
scalar
x 2.0
1 / 29
Gun flexibility
°
Depression
7.0
16 / 29
Elevation
17.0
18 / 29
Rear depression
2.5
15 / 23
Rear elevation
17.0
15 / 23
Crew training
Crew count
3
28 / 29
Commander
%
121
Radioman, 4
%
127
Gunner
%
133
Loader
%
127
Driver
%
133
Maneuverability
Speed
kph
Forwards
40
14 / 29
Backwards
17
5 / 29
Engine power
hp
715
28 / 29
Weight
tn
45.1
5 / 29
Terrain coefficients
Hard
%
100
1 / 29
Medium
%
77
12 / 29
Soft
%
50
24 / 29
Raw terrain coefficients
Hard
%
1.00
1 / 29
Medium
%
1.30
12 / 29
Soft
%
2.00
24 / 29
Power to weight ratio
hp/tn
On hard terrain
15.9
8 / 29
On medium terrain
12.2
13 / 29
On soft terrain
7.9
17 / 29
Turret traverse speed
°/s
30.1
6 / 29
Hull traverse speed
°/s
On hard terrain
41.7
3 / 29
On medium terrain
32.0
8 / 29
On soft terrain
20.8
15 / 29
Survivability
Health
hp
2400
14 / 29
Fire chance
%
15
12 / 29
View range
m
289
1 / 29
Camouflage
%
Still
24.18
1 / 29
Moving
15.04
1 / 29
Shooting still
5.44
1 / 29
Shooting moving
3.38
1 / 29
Caught on fire
7.08
2 / 29
Width
m
3
28 / 29
Height
m
3
11 / 29
Length
m
7
12 / 29
Volume
m
55
21 / 29
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program
Rinoceronte
BlitzKit Tankopedia
Back
Compare
Swap
Nation
European Nation
Class
Heavy
Tier
X
Type
Tech tree
Purchase price
6,100,000
Sale price
3,050,000
Research XP
275,000
Tech tree
652,810
15,062,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Vickers Mk. F
0
0
II
10TP
0
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Configuration
Modules
X
X
X
X
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2678
19 / 29
Effective at 60s
hp / min
2398
2 / 2
Shells
2
4 / 29
Most optimal shell index
1
Shell reloads
s
Shell 1
9.41
Shell 2
8.07
Intra-clip
s
3.33
5 / 6
Penetration
mm
257
8 / 29
At 250m
253
Distance
m
Damage
hp
420
15 / 29
Clipping potential
840
6 / 6
Module damage
hp
165
13 / 29
Caliber
mm
127
13 / 29
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
990
10 / 29
Shell range
m/s
720
1 / 29
Shell capacity
m/s
60
4 / 29
Aim time
s
1.94
10 / 29
Dispersion at 100m
Still
m
0.324
9 / 29
Moving
+0.149
7 / 29
Hull traversing
+0.140
3 / 29
Turret traversing
+0.069
1 / 29
After shooting
+3.720
6 / 29
Gun damaged
scalar
x 2.0
1 / 29
Gun flexibility
°
Depression
7.0
16 / 29
Elevation
17.0
18 / 29
Rear depression
2.5
15 / 23
Rear elevation
17.0
15 / 23
Crew training
Crew count
3
28 / 29
Commander
%
121
Radioman, 4
%
127
Gunner
%
133
Loader
%
127
Driver
%
133
Maneuverability
Speed
kph
Forwards
40
14 / 29
Backwards
17
5 / 29
Engine power
hp
715
28 / 29
Weight
tn
45.1
5 / 29
Terrain coefficients
Hard
%
100
1 / 29
Medium
%
77
12 / 29
Soft
%
50
24 / 29
Raw terrain coefficients
Hard
%
1.00
1 / 29
Medium
%
1.30
12 / 29
Soft
%
2.00
24 / 29
Power to weight ratio
hp/tn
On hard terrain
15.9
8 / 29
On medium terrain
12.2
13 / 29
On soft terrain
7.9
17 / 29
Turret traverse speed
°/s
30.1
6 / 29
Hull traverse speed
°/s
On hard terrain
41.7
3 / 29
On medium terrain
32.0
8 / 29
On soft terrain
20.8
15 / 29
Survivability
Health
hp
2400
14 / 29
Fire chance
%
15
12 / 29
View range
m
289
1 / 29
Camouflage
%
Still
24.18
1 / 29
Moving
15.04
1 / 29
Shooting still
5.44
1 / 29
Shooting moving
3.38
1 / 29
Caught on fire
7.08
2 / 29
Width
m
3
28 / 29
Height
m
3
11 / 29
Length
m
7
12 / 29
Volume
m
55
21 / 29
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program