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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Rinoceronte
289mm
Primary
0mm
193mm
Spaced
0mm
External
Edit
Reset
257mm
Advanced highlighting
Shooter:
Rinoceronte
Rinoceronte
Nation
European Nation
Class
Heavy
Tier
X
Type
Tech tree
Purchase price
6,100,000
Sale price
3,050,000
Research XP
275,000
Tech tree
652,810
15,062,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Compare
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Modules
X
X
X
X
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
2678
19 / 30
Effective at 60s
2398
2 / 2
Shells
2
4 / 30
Most optimal shell
1
Shell reloads
Shell 1
9.41
Shell 2
8.07
Intra-clip
3.33
5 / 6
Penetration
257
8 / 30
At 250m
253
Distance
m
Damage
420
16 / 30
Clipping potential
840
6 / 6
Module damage
165
14 / 30
Caliber
127
14 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
990
10 / 30
Shell range
720
1 / 30
Shell capacity
60
4 / 30
Aim time
1.94
10 / 30
Dispersion at 100m
Dispersion still
0.324
9 / 30
Moving
+
0.149
7 / 30
Hull traversing
+
0.140
3 / 30
Turret traversing
+
0.069
1 / 30
Shooting
+
3.720
6 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
7.0
17 / 30
Elevation
17.0
19 / 30
Rear depression
2.5
15 / 23
Rear elevation
17.0
15 / 23
Maneuverability
Speed
Speed forwards
40
14 / 30
Backwards
17
5 / 30
Engine power
715
29 / 30
Weight
45.1
5 / 30
Terrain coefficients
Terrain coefficient hard
100
1 / 30
Medium
77
13 / 30
Soft
50
25 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 30
Medium
1.30
13 / 30
Soft
2.00
25 / 30
Power to weight ratio
Power to weight ratio hard
15.9
8 / 30
Medium
12.2
13 / 30
Soft
7.9
17 / 30
Turret traverse speed
30.1
6 / 30
Hull traverse speed
Hull traverse hard
41.7
3 / 30
Medium
32.0
8 / 30
Soft
20.8
15 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
71.8°/s
Hull
Turret
Survivability
Health
2400
15 / 30
Fire chance
15
13 / 30
View range
289
1 / 30
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
24.18
1 / 30
Moving
15.04
1 / 30
Still
5.44
1 / 30
Moving
3.38
1 / 30
Caught on fire
7.08
2 / 30
Width
2.50
29 / 30
Height
3.20
11 / 30
Length
6.91
12 / 30
Volume
55.30
21 / 30
Crew training
Crew count
3
29 / 30
Commander
121
Radioman, 4
127
Gunner
133
Loader
127
Driver
133
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.
Rinoceronte
289mm
Primary
0mm
193mm
Spaced
0mm
External
Edit
Reset
257mm
Advanced highlighting
Shooter:
Rinoceronte
Rinoceronte
Nation
European Nation
Class
Heavy
Tier
X
Type
Tech tree
Purchase price
6,100,000
Sale price
3,050,000
Research XP
275,000
Tech tree
652,810
15,062,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Compare
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Modules
X
X
X
X
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier X heavies
Tier X heavies
All of tier X
All of tier X
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
2678
19 / 30
Effective at 60s
2398
2 / 2
Shells
2
4 / 30
Most optimal shell
1
Shell reloads
Shell 1
9.41
Shell 2
8.07
Intra-clip
3.33
5 / 6
Penetration
257
8 / 30
At 250m
253
Distance
m
Damage
420
16 / 30
Clipping potential
840
6 / 6
Module damage
165
14 / 30
Caliber
127
14 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
990
10 / 30
Shell range
720
1 / 30
Shell capacity
60
4 / 30
Aim time
1.94
10 / 30
Dispersion at 100m
Dispersion still
0.324
9 / 30
Moving
+
0.149
7 / 30
Hull traversing
+
0.140
3 / 30
Turret traversing
+
0.069
1 / 30
Shooting
+
3.720
6 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
7.0
17 / 30
Elevation
17.0
19 / 30
Rear depression
2.5
15 / 23
Rear elevation
17.0
15 / 23
Maneuverability
Speed
Speed forwards
40
14 / 30
Backwards
17
5 / 30
Engine power
715
29 / 30
Weight
45.1
5 / 30
Terrain coefficients
Terrain coefficient hard
100
1 / 30
Medium
77
13 / 30
Soft
50
25 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 30
Medium
1.30
13 / 30
Soft
2.00
25 / 30
Power to weight ratio
Power to weight ratio hard
15.9
8 / 30
Medium
12.2
13 / 30
Soft
7.9
17 / 30
Turret traverse speed
30.1
6 / 30
Hull traverse speed
Hull traverse hard
41.7
3 / 30
Medium
32.0
8 / 30
Soft
20.8
15 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
71.8°/s
Hull
Turret
Survivability
Health
2400
15 / 30
Fire chance
15
13 / 30
View range
289
1 / 30
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
24.18
1 / 30
Moving
15.04
1 / 30
Still
5.44
1 / 30
Moving
3.38
1 / 30
Caught on fire
7.08
2 / 30
Width
2.50
29 / 30
Height
3.20
11 / 30
Length
6.91
12 / 30
Volume
55.30
21 / 30
Crew training
Crew count
3
29 / 30
Commander
121
Radioman, 4
127
Gunner
133
Loader
127
Driver
133
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.