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Performance
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AMX 38
BlitzKit Tankopedia
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Nation
France
Class
Medium
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
R35
550
0
II
AMX 38
0
1.2K
III
D2
700
6K
Configuration
Modules
Stock
Upgrade
III
I
II
700
II
II
III
700
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
686
3 / 5
Reload
s
4.37
1 / 5
Penetration
mm
56
2 / 5
At 250m
52
Distance
m
Damage
hp
50
4 / 5
Module damage
hp
1
4 / 5
Caliber
mm
47
2 / 5
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
825
1 / 5
Shell range
m/s
720
1 / 5
Shell capacity
m/s
42
5 / 5
Aim time
s
1.27
4 / 5
Dispersion at 100m
Still
m
0.392
5 / 5
Moving
+0.167
3 / 5
Hull traversing
+0.186
3 / 5
Turret traversing
+0.103
4 / 5
After shooting
+3.255
2 / 5
Gun damaged
scalar
x 2.0
5 / 5
Gun flexibility
°
Depression
6.0
5 / 5
Elevation
20.0
1 / 5
Crew training
Crew count
2
5 / 5
Commander
%
100
Radioman, 2, 4
%
105
Driver
%
110
Maneuverability
Speed
kph
Forwards
28
5 / 5
Backwards
15
3 / 5
Engine power
hp
225
3 / 5
Weight
tn
12.8
3 / 5
Terrain coefficients
Hard
%
91
4 / 5
Medium
%
83
4 / 5
Soft
%
71
2 / 5
Raw terrain coefficients
Hard
%
1.10
4 / 5
Medium
%
1.20
4 / 5
Soft
%
1.40
2 / 5
Power to weight ratio
hp/tn
On hard terrain
15.9
3 / 5
On medium terrain
14.6
3 / 5
On soft terrain
12.5
3 / 5
Turret traverse speed
°/s
34.7
3 / 5
Hull traverse speed
°/s
On hard terrain
46.9
3 / 5
On medium terrain
43.0
3 / 5
On soft terrain
36.8
1 / 5
Survivability
Health
hp
420
3 / 5
Fire chance
%
15
1 / 5
View range
m
248
2 / 5
Camouflage
%
Still
29.52
2 / 5
Moving
16.32
2 / 5
Shooting still
2.95
5 / 5
Shooting moving
1.63
5 / 5
Caught on fire
14.76
1 / 5
Width
m
1
2 / 5
Height
m
2
1 / 5
Length
m
5
2 / 5
Volume
m
10
1 / 5
AMX 38
BlitzKit Tankopedia
Back
Compare
Swap
Nation
France
Class
Medium
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
x
1
x
2
x
3
x
4
x
5
x
10
I
R35
550
0
II
AMX 38
0
1.2K
III
D2
700
6K
Configuration
Modules
Stock
Upgrade
III
I
II
700
II
II
III
700
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier II mediums
Tier II mediums
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
686
3 / 5
Reload
s
4.37
1 / 5
Penetration
mm
56
2 / 5
At 250m
52
Distance
m
Damage
hp
50
4 / 5
Module damage
hp
1
4 / 5
Caliber
mm
47
2 / 5
Normalization
°
15
Ricochet
°
70
Shell velocity
m/s
825
1 / 5
Shell range
m/s
720
1 / 5
Shell capacity
m/s
42
5 / 5
Aim time
s
1.27
4 / 5
Dispersion at 100m
Still
m
0.392
5 / 5
Moving
+0.167
3 / 5
Hull traversing
+0.186
3 / 5
Turret traversing
+0.103
4 / 5
After shooting
+3.255
2 / 5
Gun damaged
scalar
x 2.0
5 / 5
Gun flexibility
°
Depression
6.0
5 / 5
Elevation
20.0
1 / 5
Crew training
Crew count
2
5 / 5
Commander
%
100
Radioman, 2, 4
%
105
Driver
%
110
Maneuverability
Speed
kph
Forwards
28
5 / 5
Backwards
15
3 / 5
Engine power
hp
225
3 / 5
Weight
tn
12.8
3 / 5
Terrain coefficients
Hard
%
91
4 / 5
Medium
%
83
4 / 5
Soft
%
71
2 / 5
Raw terrain coefficients
Hard
%
1.10
4 / 5
Medium
%
1.20
4 / 5
Soft
%
1.40
2 / 5
Power to weight ratio
hp/tn
On hard terrain
15.9
3 / 5
On medium terrain
14.6
3 / 5
On soft terrain
12.5
3 / 5
Turret traverse speed
°/s
34.7
3 / 5
Hull traverse speed
°/s
On hard terrain
46.9
3 / 5
On medium terrain
43.0
3 / 5
On soft terrain
36.8
1 / 5
Survivability
Health
hp
420
3 / 5
Fire chance
%
15
1 / 5
View range
m
248
2 / 5
Camouflage
%
Still
29.52
2 / 5
Moving
16.32
2 / 5
Shooting still
2.95
5 / 5
Shooting moving
1.63
5 / 5
Caught on fire
14.76
1 / 5
Width
m
1
2 / 5
Height
m
2
1 / 5
Length
m
5
2 / 5
Volume
m
10
1 / 5