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Performance
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Session
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M6
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.S.A.
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
885,000
Sale price
442,500
Research XP
25,000
Tech tree
38,910
1,377,200
x
1
x
2
x
3
x
4
x
5
x
10
I
M2 Light
550
0
II
M3 Stuart
0
1.2K
III
M5 Stuart
700
6K
IV
M7
2.5K
85K
V
T1 Heavy
11K
400K
VI
M6
25K
885K
VII
T29
55K
1.5M
VII
M-VII-Yoh
67K
1.5M
Configuration
Modules
Stock
Upgrade
VI
VII
3K
V
VI
6K
V
V
VI
5.4K
VI
6.8K
VI
6.4K
VII
17K
VII
55K
VII
67K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
1705
23 / 28
Reload
s
7.92
21 / 28
Penetration
mm
160
8 / 28
At 250m
148
Distance
m
Damage
hp
225
8 / 28
Module damage
hp
122
7 / 28
Caliber
mm
90
7 / 28
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
870
6 / 28
Shell range
m/s
720
1 / 28
Shell capacity
m/s
52
20 / 28
Aim time
s
2.36
22 / 28
Dispersion at 100m
Still
m
0.353
19 / 28
Moving
+0.195
6 / 28
Hull traversing
+0.195
6 / 28
Turret traversing
+0.120
12 / 28
After shooting
+3.255
1 / 28
Gun damaged
scalar
x 2.0
1 / 28
Gun flexibility
°
Depression
10.0
1 / 28
Elevation
30.0
1 / 28
Rear depression
6.0
1 / 14
Rear elevation
30.0
1 / 14
Crew training
Crew count
5
1 / 28
Commander
%
113
Gunner x 2
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
35
19 / 28
Backwards
10
24 / 28
Engine power
hp
880
3 / 28
Weight
tn
58.1
24 / 28
Terrain coefficients
Hard
%
91
9 / 28
Medium
%
71
14 / 28
Soft
%
48
14 / 28
Raw terrain coefficients
Hard
%
1.10
9 / 28
Medium
%
1.40
14 / 28
Soft
%
2.10
14 / 28
Power to weight ratio
hp/tn
On hard terrain
13.8
9 / 28
On medium terrain
10.8
8 / 28
On soft terrain
7.2
10 / 28
Turret traverse speed
°/s
34.0
3 / 28
Hull traverse speed
°/s
On hard terrain
34.1
12 / 28
On medium terrain
26.8
17 / 28
On soft terrain
17.8
19 / 28
Survivability
Health
hp
1150
13 / 28
Fire chance
%
20
12 / 28
View range
m
269
1 / 28
Camouflage
%
Still
9.67
24 / 28
Moving
4.02
24 / 28
Shooting still
2.42
23 / 28
Shooting moving
1.00
23 / 28
Caught on fire
1.13
25 / 28
Width
m
2
11 / 28
Height
m
3
10 / 28
Length
m
7
14 / 28
Volume
m
41
14 / 28
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
M6
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.S.A.
Class
Heavy
Tier
VI
Type
Tech tree
Purchase price
885,000
Sale price
442,500
Research XP
25,000
Tech tree
38,910
1,377,200
x
1
x
2
x
3
x
4
x
5
x
10
I
M2 Light
550
0
II
M3 Stuart
0
1.2K
III
M5 Stuart
700
6K
IV
M7
2.5K
85K
V
T1 Heavy
11K
400K
VI
M6
25K
885K
VII
T29
55K
1.5M
VII
M-VII-Yoh
67K
1.5M
Configuration
Modules
Stock
Upgrade
VI
VII
3K
V
VI
6K
V
V
VI
5.4K
VI
6.8K
VI
6.4K
VII
17K
VII
55K
VII
67K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier VI heavies
Tier VI heavies
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
hp / min
1705
23 / 28
Reload
s
7.92
21 / 28
Penetration
mm
160
8 / 28
At 250m
148
Distance
m
Damage
hp
225
8 / 28
Module damage
hp
122
7 / 28
Caliber
mm
90
7 / 28
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
870
6 / 28
Shell range
m/s
720
1 / 28
Shell capacity
m/s
52
20 / 28
Aim time
s
2.36
22 / 28
Dispersion at 100m
Still
m
0.353
19 / 28
Moving
+0.195
6 / 28
Hull traversing
+0.195
6 / 28
Turret traversing
+0.120
12 / 28
After shooting
+3.255
1 / 28
Gun damaged
scalar
x 2.0
1 / 28
Gun flexibility
°
Depression
10.0
1 / 28
Elevation
30.0
1 / 28
Rear depression
6.0
1 / 14
Rear elevation
30.0
1 / 14
Crew training
Crew count
5
1 / 28
Commander
%
113
Gunner x 2
%
124
Driver
%
124
Radioman
%
124
Loader
%
124
Maneuverability
Speed
kph
Forwards
35
19 / 28
Backwards
10
24 / 28
Engine power
hp
880
3 / 28
Weight
tn
58.1
24 / 28
Terrain coefficients
Hard
%
91
9 / 28
Medium
%
71
14 / 28
Soft
%
48
14 / 28
Raw terrain coefficients
Hard
%
1.10
9 / 28
Medium
%
1.40
14 / 28
Soft
%
2.10
14 / 28
Power to weight ratio
hp/tn
On hard terrain
13.8
9 / 28
On medium terrain
10.8
8 / 28
On soft terrain
7.2
10 / 28
Turret traverse speed
°/s
34.0
3 / 28
Hull traverse speed
°/s
On hard terrain
34.1
12 / 28
On medium terrain
26.8
17 / 28
On soft terrain
17.8
19 / 28
Survivability
Health
hp
1150
13 / 28
Fire chance
%
20
12 / 28
View range
m
269
1 / 28
Camouflage
%
Still
9.67
24 / 28
Moving
4.02
24 / 28
Shooting still
2.42
23 / 28
Shooting moving
1.00
23 / 28
Caught on fire
1.13
25 / 28
Width
m
2
11 / 28
Height
m
3
10 / 28
Length
m
7
14 / 28
Volume
m
41
14 / 28
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead