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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Chi-To SPG
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
215mm
VIII
Advanced highlighting
Shooter:
Chi-To SPG
Chi-To SPG
Pays
Japon
Classe
Chasseur de char
Rang
VII
Type
Arbre technologique
Purchase price
1 345 000
Sale price
672 500
Research XP
43 400
Arbre technologique
78 810
2 777 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
VI
6,3 k
VI
VII
15 k
VII
VII
VIII
17 k
VIII
77 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2754
12 / 23
Shell reload
6.75
8 / 23
Penetration
215
5 / 23
At 250m
205
Distance
m
Dégâts
310
8 / 23
Module damage
150
9 / 23
Caliber
105
8 / 23
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
7 / 23
Shell range
720
1 / 23
Shell capacity
60
6 / 23
Aim time
1.72
11 / 23
Dispersion at 100m
Still
0.317
8 / 23
Moving
+
0.167
2 / 23
Hull traversing
+
0.167
4 / 23
Turret traversing
+
0.069
1 / 23
Shooting
+
3.720
13 / 23
Gun damaged
x
2.0
1 / 23
Gun flexibility
Depression
10.0
2 / 23
Elevation
15.0
12 / 23
Azimuth left
10.0
8 / 17
Azimuth right
10.0
8 / 17
Maneuverability
Speed
Forwards
45
15 / 23
Backwards
18
5 / 23
Engine power
517
19 / 23
Weight
32.7
10 / 23
Terrain coefficients
Hard
91
8 / 23
Moyen
77
7 / 23
Soft
62
4 / 23
Raw terrain coefficients
Hard
1.10
8 / 23
Moyen
1.30
7 / 23
Soft
1.60
4 / 23
Power to weight ratio
Hard
14.4
16 / 23
Moyen
12.2
15 / 23
Soft
9.9
12 / 23
Turret traverse speed
30.4
14 / 23
Hull traverse speed
Hard
45.0
11 / 23
Moyen
38.1
10 / 23
Soft
30.9
6 / 23
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
75.4°/s
Survivability
Health
1050
10 / 23
Fire chance
15
5 / 23
View range
269
6 / 23
269m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
27.12
19 / 23
Moving
16.95
15 / 23
Still
6.10
20 / 23
Moving
3.81
17 / 23
Caught on fire
8.84
21 / 23
Width
3.13
22 / 23
Height
2.80
9 / 23
Length
6.14
13 / 23
Volume
53.85
18 / 23
Crew training
Crew count
5
1 / 23
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang
Chi-To SPG
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
215mm
VIII
Advanced highlighting
Shooter:
Chi-To SPG
Chi-To SPG
Pays
Japon
Classe
Chasseur de char
Rang
VII
Type
Arbre technologique
Purchase price
1 345 000
Sale price
672 500
Research XP
43 400
Arbre technologique
78 810
2 777 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
VI
6,3 k
VI
VII
15 k
VII
VII
VIII
17 k
VIII
77 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2754
12 / 23
Shell reload
6.75
8 / 23
Penetration
215
5 / 23
At 250m
205
Distance
m
Dégâts
310
8 / 23
Module damage
150
9 / 23
Caliber
105
8 / 23
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
7 / 23
Shell range
720
1 / 23
Shell capacity
60
6 / 23
Aim time
1.72
11 / 23
Dispersion at 100m
Still
0.317
8 / 23
Moving
+
0.167
2 / 23
Hull traversing
+
0.167
4 / 23
Turret traversing
+
0.069
1 / 23
Shooting
+
3.720
13 / 23
Gun damaged
x
2.0
1 / 23
Gun flexibility
Depression
10.0
2 / 23
Elevation
15.0
12 / 23
Azimuth left
10.0
8 / 17
Azimuth right
10.0
8 / 17
Maneuverability
Speed
Forwards
45
15 / 23
Backwards
18
5 / 23
Engine power
517
19 / 23
Weight
32.7
10 / 23
Terrain coefficients
Hard
91
8 / 23
Moyen
77
7 / 23
Soft
62
4 / 23
Raw terrain coefficients
Hard
1.10
8 / 23
Moyen
1.30
7 / 23
Soft
1.60
4 / 23
Power to weight ratio
Hard
14.4
16 / 23
Moyen
12.2
15 / 23
Soft
9.9
12 / 23
Turret traverse speed
30.4
14 / 23
Hull traverse speed
Hard
45.0
11 / 23
Moyen
38.1
10 / 23
Soft
30.9
6 / 23
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
75.4°/s
Survivability
Health
1050
10 / 23
Fire chance
15
5 / 23
View range
269
6 / 23
269m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
27.12
19 / 23
Moving
16.95
15 / 23
Still
6.10
20 / 23
Moving
3.81
17 / 23
Caught on fire
8.84
21 / 23
Width
3.13
22 / 23
Height
2.80
9 / 23
Length
6.14
13 / 23
Volume
53.85
18 / 23
Crew training
Crew count
5
1 / 23
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Système de sabotage
Accélérateur
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang