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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Ho-Ri T.I
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
248mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.I
Ho-Ri T.I
Pays
Japon
Classe
Chasseur de char
Rang
VIII
Type
Arbre technologique
Purchase price
2 570 000
Sale price
1 285 000
Research XP
76 950
Arbre technologique
155 760
5 347 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
Compare against
Tier VIII Chasseurs de char
Tier VIII Chasseurs de char
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
11 k
VII
VIII
16 k
VIII
VIII
IX
21 k
IX
160 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VIII Chasseurs de char
Tier VIII Chasseurs de char
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2735
19 / 35
Shell reload
8.78
18 / 34
Penetration
248
8 / 35
At 250m
243
Distance
m
Dégâts
400
12 / 35
Module damage
165
10 / 35
Caliber
120
12 / 35
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
15 / 35
Shell range
720
1 / 35
Shell capacity
90
1 / 35
Aim time
2.08
18 / 35
Dispersion at 100m
Still
0.326
22 / 35
Moving
+
0.167
6 / 35
Hull traversing
+
0.167
8 / 35
Turret traversing
+
0.103
13 / 35
Shooting
+
3.720
12 / 35
Gun damaged
x
2.0
1 / 35
Gun flexibility
Depression
8.0
11 / 35
Elevation
15.0
15 / 35
Azimuth left
13.0
14 / 28
Azimuth right
13.0
14 / 28
Maneuverability
Speed
Forwards
45
16 / 35
Backwards
15
14 / 35
Engine power
693
23 / 35
Weight
43.1
12 / 35
Terrain coefficients
Hard
100
5 / 35
Moyen
83
9 / 35
Soft
59
12 / 35
Raw terrain coefficients
Hard
1.00
5 / 35
Moyen
1.20
9 / 35
Soft
1.70
12 / 35
Power to weight ratio
Hard
16.1
14 / 35
Moyen
13.4
13 / 35
Soft
9.5
12 / 35
Turret traverse speed
30.4
16 / 35
Hull traverse speed
Hard
49.4
7 / 35
Moyen
41.1
8 / 35
Soft
29.0
7 / 35
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
79.7°/s
Survivability
Health
1250
15 / 35
Fire chance
20
17 / 35
View range
264
20 / 35
264m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
44.50
5 / 35
Moving
22.26
6 / 35
Still
10.01
6 / 35
Moving
5.01
7 / 35
Caught on fire
23.76
5 / 35
Width
3.00
30 / 35
Height
2.89
5 / 35
Length
6.95
24 / 35
Volume
60.20
28 / 35
Crew training
Crew count
5
1 / 35
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader x2
124
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Tourbillon de poussière
Apesanteur
Propulseur
Gravitation
Tourbillon de poussière
Ho-Ri T.I
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
248mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.I
Ho-Ri T.I
Pays
Japon
Classe
Chasseur de char
Rang
VIII
Type
Arbre technologique
Purchase price
2 570 000
Sale price
1 285 000
Research XP
76 950
Arbre technologique
155 760
5 347 200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 k
III
Chi-Ha
700
6 k
IV
Chi-He
2,5 k
85 k
V
Chi-Nu
7 k
400 k
VI
Chi-To
25 k
940 k
VII
Chi-To SPG
43 k
1,3 M
VIII
Ho-Ri T.I
77 k
2,6 M
IX
Ho-Ri T.II
160 k
3,5 M
Compare against
Tier VIII Chasseurs de char
Tier VIII Chasseurs de char
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
11 k
VII
VIII
16 k
VIII
VIII
IX
21 k
IX
160 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VIII Chasseurs de char
Tier VIII Chasseurs de char
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2735
19 / 35
Shell reload
8.78
18 / 34
Penetration
248
8 / 35
At 250m
243
Distance
m
Dégâts
400
12 / 35
Module damage
165
10 / 35
Caliber
120
12 / 35
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
15 / 35
Shell range
720
1 / 35
Shell capacity
90
1 / 35
Aim time
2.08
18 / 35
Dispersion at 100m
Still
0.326
22 / 35
Moving
+
0.167
6 / 35
Hull traversing
+
0.167
8 / 35
Turret traversing
+
0.103
13 / 35
Shooting
+
3.720
12 / 35
Gun damaged
x
2.0
1 / 35
Gun flexibility
Depression
8.0
11 / 35
Elevation
15.0
15 / 35
Azimuth left
13.0
14 / 28
Azimuth right
13.0
14 / 28
Maneuverability
Speed
Forwards
45
16 / 35
Backwards
15
14 / 35
Engine power
693
23 / 35
Weight
43.1
12 / 35
Terrain coefficients
Hard
100
5 / 35
Moyen
83
9 / 35
Soft
59
12 / 35
Raw terrain coefficients
Hard
1.00
5 / 35
Moyen
1.20
9 / 35
Soft
1.70
12 / 35
Power to weight ratio
Hard
16.1
14 / 35
Moyen
13.4
13 / 35
Soft
9.5
12 / 35
Turret traverse speed
30.4
16 / 35
Hull traverse speed
Hard
49.4
7 / 35
Moyen
41.1
8 / 35
Soft
29.0
7 / 35
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
79.7°/s
Survivability
Health
1250
15 / 35
Fire chance
20
17 / 35
View range
264
20 / 35
264m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
44.50
5 / 35
Moving
22.26
6 / 35
Still
10.01
6 / 35
Moving
5.01
7 / 35
Caught on fire
23.76
5 / 35
Width
3.00
30 / 35
Height
2.89
5 / 35
Length
6.95
24 / 35
Volume
60.20
28 / 35
Crew training
Crew count
5
1 / 35
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader x2
124
Game mode abilities
Mad Games
Coordinateur de combat
Accélérateur
Résurrection
Tourbillon de poussière
Apesanteur
Propulseur
Gravitation
Tourbillon de poussière