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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
Jg.Pz. IV
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
175mm
VII
Advanced highlighting
Shooter:
Jg.Pz. IV
Jg.Pz. IV
Pays
Allemagne
Classe
Chasseur de char
Rang
VI
Type
Arbre technologique
Purchase price
910 500
Sale price
455 250
Research XP
35 000
Arbre technologique
45 700
1 402 700
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Hetzer
2,5 k
85 k
V
StuG III G
7 k
400 k
VI
Jg.Pz. IV
35 k
911 k
VII
JPanther
61 k
1,3 M
Compare against
Tier VI Chasseurs de char
Tier VI Chasseurs de char
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
1,1 k
IV
1,8 k
V
VI
4,9 k
VI
V
VI
5,4 k
VII
11 k
VII
61 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VI Chasseurs de char
Tier VI Chasseurs de char
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2895
1 / 19
Shell reload
4.56
1 / 19
Penetration
175
10 / 19
At 250m
165
Distance
m
Dégâts
220
14 / 19
Module damage
120
14 / 19
Caliber
88
14 / 19
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
773
18 / 19
Shell range
720
1 / 19
Shell capacity
50
5 / 19
Aim time
1.72
6 / 19
Dispersion at 100m
Still
0.317
9 / 19
Moving
+
0.140
5 / 19
Hull traversing
+
0.140
5 / 19
Turret traversing
+
0.069
1 / 19
Shooting
+
2.790
1 / 19
Gun damaged
x
2.0
1 / 19
Gun flexibility
Depression
5.0
13 / 19
Elevation
15.0
11 / 19
Azimuth left
10.0
7 / 15
Azimuth right
10.0
7 / 15
Maneuverability
Speed
Forwards
45
6 / 19
Backwards
14
7 / 19
Engine power
451
12 / 19
Weight
24.4
6 / 19
Terrain coefficients
Hard
91
12 / 19
Moyen
77
11 / 19
Soft
56
6 / 19
Raw terrain coefficients
Hard
1.10
12 / 19
Moyen
1.30
11 / 19
Soft
1.80
6 / 19
Power to weight ratio
Hard
16.8
6 / 19
Moyen
14.2
5 / 19
Soft
10.3
9 / 19
Turret traverse speed
53.4
1 / 19
Hull traverse speed
Hard
48.7
5 / 19
Moyen
41.2
4 / 19
Soft
29.8
4 / 19
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
102.2°/s
Survivability
Health
850
14 / 19
Fire chance
20
8 / 19
View range
253
16 / 19
253m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
52.12
2 / 19
Moving
26.00
2 / 19
Still
18.24
2 / 19
Moving
9.10
2 / 19
Caught on fire
32.63
2 / 19
Width
1.62
3 / 19
Height
2.86
8 / 19
Length
5.38
5 / 19
Volume
24.86
2 / 19
Crew training
Crew count
4
11 / 19
Commander
113
Radioman
119
Driver
124
Gunner
124
Loader
124
Game mode abilities
Mad Games
Régénérateur de blindage
Carburant riche en octane
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang
Jg.Pz. IV
173mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
175mm
VII
Advanced highlighting
Shooter:
Jg.Pz. IV
Jg.Pz. IV
Pays
Allemagne
Classe
Chasseur de char
Rang
VI
Type
Arbre technologique
Purchase price
910 500
Sale price
455 250
Research XP
35 000
Arbre technologique
45 700
1 402 700
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Hetzer
2,5 k
85 k
V
StuG III G
7 k
400 k
VI
Jg.Pz. IV
35 k
911 k
VII
JPanther
61 k
1,3 M
Compare against
Tier VI Chasseurs de char
Tier VI Chasseurs de char
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
1,1 k
IV
1,8 k
V
VI
4,9 k
VI
V
VI
5,4 k
VII
11 k
VII
61 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VI Chasseurs de char
Tier VI Chasseurs de char
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2895
1 / 19
Shell reload
4.56
1 / 19
Penetration
175
10 / 19
At 250m
165
Distance
m
Dégâts
220
14 / 19
Module damage
120
14 / 19
Caliber
88
14 / 19
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
773
18 / 19
Shell range
720
1 / 19
Shell capacity
50
5 / 19
Aim time
1.72
6 / 19
Dispersion at 100m
Still
0.317
9 / 19
Moving
+
0.140
5 / 19
Hull traversing
+
0.140
5 / 19
Turret traversing
+
0.069
1 / 19
Shooting
+
2.790
1 / 19
Gun damaged
x
2.0
1 / 19
Gun flexibility
Depression
5.0
13 / 19
Elevation
15.0
11 / 19
Azimuth left
10.0
7 / 15
Azimuth right
10.0
7 / 15
Maneuverability
Speed
Forwards
45
6 / 19
Backwards
14
7 / 19
Engine power
451
12 / 19
Weight
24.4
6 / 19
Terrain coefficients
Hard
91
12 / 19
Moyen
77
11 / 19
Soft
56
6 / 19
Raw terrain coefficients
Hard
1.10
12 / 19
Moyen
1.30
11 / 19
Soft
1.80
6 / 19
Power to weight ratio
Hard
16.8
6 / 19
Moyen
14.2
5 / 19
Soft
10.3
9 / 19
Turret traverse speed
53.4
1 / 19
Hull traverse speed
Hard
48.7
5 / 19
Moyen
41.2
4 / 19
Soft
29.8
4 / 19
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
102.2°/s
Survivability
Health
850
14 / 19
Fire chance
20
8 / 19
View range
253
16 / 19
253m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
52.12
2 / 19
Moving
26.00
2 / 19
Still
18.24
2 / 19
Moving
9.10
2 / 19
Caught on fire
32.63
2 / 19
Width
1.62
3 / 19
Height
2.86
8 / 19
Length
5.38
5 / 19
Volume
24.86
2 / 19
Crew training
Crew count
4
11 / 19
Commander
113
Radioman
119
Driver
124
Gunner
124
Loader
124
Game mode abilities
Mad Games
Régénérateur de blindage
Carburant riche en octane
Résurrection
Trace de sang
Apesanteur
Propulseur
Gravitation
Trace de sang