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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
St. Emil
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
231mm
IX
Advanced highlighting
Shooter:
St. Emil
St. Emil
Pays
Allemagne
Classe
Chasseur de char
Rang
VII
Type
Arbre technologique
Purchase price
1 300 000
Sale price
650 000
Research XP
43 400
Arbre technologique
79 100
2 697 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Hetzer
2,5 k
85 k
V
StuG III G
7 k
400 k
VI
Nashorn
25 k
905 k
VII
St. Emil
43 k
1,3 M
VIII
Rhm.-B. WT
71 k
2,4 M
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
IV
V
1,2 k
VI
VII
8,2 k
VII
VIII
IX
59 k
VIII
71 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2376
19 / 23
Shell reload
11.62
20 / 23
Penetration
231
1 / 23
At 250m
217
Distance
m
Dégâts
460
2 / 23
Module damage
180
2 / 23
Caliber
128
2 / 23
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
880
10 / 23
Shell range
720
1 / 23
Shell capacity
18
23 / 23
Aim time
1.54
4 / 23
Dispersion at 100m
Still
0.326
11 / 23
Moving
+
0.186
10 / 23
Hull traversing
+
0.112
2 / 23
Turret traversing
+
0.103
14 / 23
Shooting
+
3.720
13 / 23
Gun damaged
x
2.0
1 / 23
Gun flexibility
Depression
15.0
1 / 23
Elevation
10.0
20 / 23
Azimuth left
5.0
17 / 17
Azimuth right
7.0
17 / 17
Maneuverability
Speed
Forwards
30
19 / 23
Backwards
12
15 / 23
Engine power
407
22 / 23
Weight
36.1
12 / 23
Terrain coefficients
Hard
91
8 / 23
Moyen
77
7 / 23
Soft
48
18 / 23
Raw terrain coefficients
Hard
1.10
8 / 23
Moyen
1.30
7 / 23
Soft
2.10
18 / 23
Power to weight ratio
Hard
10.3
21 / 23
Moyen
8.7
21 / 23
Soft
5.4
23 / 23
Turret traverse speed
31.6
4 / 23
Hull traverse speed
Hard
50.1
7 / 23
Moyen
42.4
7 / 23
Soft
26.2
11 / 23
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
81.7°/s
Survivability
Health
1000
13 / 23
Fire chance
15
5 / 23
View range
274
1 / 23
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
24.75
20 / 23
Moving
12.38
22 / 23
Still
5.47
22 / 23
Moving
2.74
22 / 23
Caught on fire
7.35
22 / 23
Width
2.36
17 / 23
Height
2.22
3 / 23
Length
6.70
18 / 23
Volume
35.06
11 / 23
Crew training
Crew count
5
1 / 23
Commander
113
Radioman
124
Driver
124
Gunner
124
Loader
124
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière
St. Emil
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
231mm
IX
Advanced highlighting
Shooter:
St. Emil
St. Emil
Pays
Allemagne
Classe
Chasseur de char
Rang
VII
Type
Arbre technologique
Purchase price
1 300 000
Sale price
650 000
Research XP
43 400
Arbre technologique
79 100
2 697 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Hetzer
2,5 k
85 k
V
StuG III G
7 k
400 k
VI
Nashorn
25 k
905 k
VII
St. Emil
43 k
1,3 M
VIII
Rhm.-B. WT
71 k
2,4 M
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
IV
V
1,2 k
VI
VII
8,2 k
VII
VIII
IX
59 k
VIII
71 k
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII Chasseurs de char
Tier VII Chasseurs de char
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Standard
DPM
2376
19 / 23
Shell reload
11.62
20 / 23
Penetration
231
1 / 23
At 250m
217
Distance
m
Dégâts
460
2 / 23
Module damage
180
2 / 23
Caliber
128
2 / 23
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
880
10 / 23
Shell range
720
1 / 23
Shell capacity
18
23 / 23
Aim time
1.54
4 / 23
Dispersion at 100m
Still
0.326
11 / 23
Moving
+
0.186
10 / 23
Hull traversing
+
0.112
2 / 23
Turret traversing
+
0.103
14 / 23
Shooting
+
3.720
13 / 23
Gun damaged
x
2.0
1 / 23
Gun flexibility
Depression
15.0
1 / 23
Elevation
10.0
20 / 23
Azimuth left
5.0
17 / 17
Azimuth right
7.0
17 / 17
Maneuverability
Speed
Forwards
30
19 / 23
Backwards
12
15 / 23
Engine power
407
22 / 23
Weight
36.1
12 / 23
Terrain coefficients
Hard
91
8 / 23
Moyen
77
7 / 23
Soft
48
18 / 23
Raw terrain coefficients
Hard
1.10
8 / 23
Moyen
1.30
7 / 23
Soft
2.10
18 / 23
Power to weight ratio
Hard
10.3
21 / 23
Moyen
8.7
21 / 23
Soft
5.4
23 / 23
Turret traverse speed
31.6
4 / 23
Hull traverse speed
Hard
50.1
7 / 23
Moyen
42.4
7 / 23
Soft
26.2
11 / 23
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
81.7°/s
Survivability
Health
1000
13 / 23
Fire chance
15
5 / 23
View range
274
1 / 23
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
24.75
20 / 23
Moving
12.38
22 / 23
Still
5.47
22 / 23
Moving
2.74
22 / 23
Caught on fire
7.35
22 / 23
Width
2.36
17 / 23
Height
2.22
3 / 23
Length
6.70
18 / 23
Volume
35.06
11 / 23
Crew training
Crew count
5
1 / 23
Commander
113
Radioman
124
Driver
124
Gunner
124
Loader
124
Game mode abilities
Mad Games
Coordinateur de combat
Dissimulation du caméléon
Résurrection
Trance guerrière
Apesanteur
Propulseur
Gravitation
Trance guerrière