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Tankopedia
Compare
Performance
Playlist
Mixer
Guess
Gallery
Session
Tier list
Embed
Progetto C50 mod. 66
277mm
Primary
0mm
185mm
Spaced
0mm
External
Edit
Reset
251mm
IX
Naród
Nacja Europejska
Klasa
Ciężki
Poziom
IX
Rodzaj
Tech tree
Purchase price
3 500 000
Sale price
1 750 000
Research XP
172 900
Tech tree
377 810
8 962 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
X
Rinoceronte
275 tys.
6,1 mln
Compare against
IX ciężkie
IX ciężkie
All tier IX
All tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
28 tys.
IX
35 tys.
IX
IX
28 tys.
IX
VIII
IX
32 tys.
IX
35 tys.
IX
44 tys.
X
275 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare against
IX ciężkie
IX ciężkie
All tier IX
All tier IX
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
2170
33 / 40
Uszkodzenia
400
26 / 40
Clipping potential
800
9 / 12
Module damage
165
15 / 40
Penetration
251
7 / 40
Effective at 60s
2045
4 / 4
Shells
2
7 / 40
Most optimal shell
1
Reloads
Shell 1
11.06
Shell 2
8.58
Intra-clip
3.53
5 / 12
0.00
0.00
Skip
Caliber
120
23 / 40
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
17 / 40
Shell range
720
1 / 40
Shell capacity
64
6 / 40
Aim time
2.19
18 / 40
Dispersion at 100m
Still
0.324
6 / 40
Moving
+
0.167
7 / 40
Hull traversing
+
0.167
8 / 40
Turret traversing
+
0.103
9 / 40
Shooting
+
3.720
9 / 40
Gun damaged
x
2.0
1 / 40
Gun flexibility
Depression
8.0
10 / 40
Elevation
15.0
30 / 40
Rear depression
3.5
14 / 27
Rear elevation
15.0
19 / 27
Max
15°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Forwards
38
19 / 40
Backwards
15
6 / 40
Engine power
770
26 / 40
Weight
51.6
14 / 40
Terrain coefficients
Hard
114
1 / 40
Średni
88
12 / 40
Soft
67
6 / 40
Raw terrain coefficients
Hard
0.88
1 / 40
Średni
1.14
12 / 40
Soft
1.49
6 / 40
Power to weight ratio
Hard
17.0
9 / 40
Średni
13.1
16 / 40
Soft
10.0
8 / 40
Turret traverse speed
23.9
24 / 40
Hull traverse speed
Hard
49.4
2 / 40
Średni
38.0
3 / 40
Soft
29.0
3 / 40
Hard
Hard
Średni
Średni
Soft
Soft
Effective
73.2°/s
Hull
Turret
Survivability
Health
2050
28 / 40
Fire chance
12
3 / 40
View range
289
1 / 40
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
13.64
15 / 40
Moving
6.08
10 / 40
Still
3.07
9 / 40
Moving
1.37
7 / 40
Caught on fire
2.25
20 / 40
Width
1.85
15 / 40
Height
3.24
15 / 40
Length
6.97
22 / 40
Volume
41.88
14 / 40
Crew training
Crew count
4
8 / 40
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy
Review videos
Progetto C50 mod. 66
277mm
Primary
0mm
185mm
Spaced
0mm
External
Edit
Reset
251mm
IX
Naród
Nacja Europejska
Klasa
Ciężki
Poziom
IX
Rodzaj
Tech tree
Purchase price
3 500 000
Sale price
1 750 000
Research XP
172 900
Tech tree
377 810
8 962 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
X
Rinoceronte
275 tys.
6,1 mln
Compare against
IX ciężkie
IX ciężkie
All tier IX
All tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
28 tys.
IX
35 tys.
IX
IX
28 tys.
IX
VIII
IX
32 tys.
IX
35 tys.
IX
44 tys.
X
275 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare against
IX ciężkie
IX ciężkie
All tier IX
All tier IX
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
2170
33 / 40
Uszkodzenia
400
26 / 40
Clipping potential
800
9 / 12
Module damage
165
15 / 40
Penetration
251
7 / 40
Effective at 60s
2045
4 / 4
Shells
2
7 / 40
Most optimal shell
1
Reloads
Shell 1
11.06
Shell 2
8.58
Intra-clip
3.53
5 / 12
0.00
0.00
Skip
Caliber
120
23 / 40
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
17 / 40
Shell range
720
1 / 40
Shell capacity
64
6 / 40
Aim time
2.19
18 / 40
Dispersion at 100m
Still
0.324
6 / 40
Moving
+
0.167
7 / 40
Hull traversing
+
0.167
8 / 40
Turret traversing
+
0.103
9 / 40
Shooting
+
3.720
9 / 40
Gun damaged
x
2.0
1 / 40
Gun flexibility
Depression
8.0
10 / 40
Elevation
15.0
30 / 40
Rear depression
3.5
14 / 27
Rear elevation
15.0
19 / 27
Max
15°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Forwards
38
19 / 40
Backwards
15
6 / 40
Engine power
770
26 / 40
Weight
51.6
14 / 40
Terrain coefficients
Hard
114
1 / 40
Średni
88
12 / 40
Soft
67
6 / 40
Raw terrain coefficients
Hard
0.88
1 / 40
Średni
1.14
12 / 40
Soft
1.49
6 / 40
Power to weight ratio
Hard
17.0
9 / 40
Średni
13.1
16 / 40
Soft
10.0
8 / 40
Turret traverse speed
23.9
24 / 40
Hull traverse speed
Hard
49.4
2 / 40
Średni
38.0
3 / 40
Soft
29.0
3 / 40
Hard
Hard
Średni
Średni
Soft
Soft
Effective
73.2°/s
Hull
Turret
Survivability
Health
2050
28 / 40
Fire chance
12
3 / 40
View range
289
1 / 40
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
13.64
15 / 40
Moving
6.08
10 / 40
Still
3.07
9 / 40
Moving
1.37
7 / 40
Caught on fire
2.25
20 / 40
Width
1.85
15 / 40
Height
3.24
15 / 40
Length
6.97
22 / 40
Volume
41.88
14 / 40
Crew training
Crew count
4
8 / 40
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy
Review videos