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Tankopedia
Compare
Performance
Playlist
Mixer
Guess
Gallery
Session
Tier list
Embed
Progetto CC55 mod. 54
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Naród
Nacja Europejska
Klasa
Ciężki
Poziom
VIII
Rodzaj
Tech tree
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Tech tree
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
Compare against
VIII ciężkie
VIII ciężkie
All tier VIII
All tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 tys.
VIII
VIII
22 tys.
VIII
VIII
VIII
27 tys.
VIII
30 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare against
VIII ciężkie
VIII ciężkie
All tier VIII
All tier VIII
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
2187
18 / 60
Uszkodzenia
300
52 / 60
Clipping potential
600
15 / 16
Module damage
150
28 / 60
Penetration
226
12 / 60
Effective at 60s
1772
2 / 2
Shells
2
14 / 60
Most optimal shell
1
Reloads
Shell 1
8.23
Shell 2
5.08
Intra-clip
4.00
13 / 16
0.00
0.00
Skip
Caliber
105
32 / 60
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
930
43 / 60
Shell range
720
1 / 60
Shell capacity
62
12 / 60
Aim time
2.18
28 / 60
Dispersion at 100m
Still
0.324
16 / 60
Moving
+
0.177
16 / 60
Hull traversing
+
0.177
16 / 60
Turret traversing
+
0.103
8 / 60
Shooting
+
3.720
15 / 60
Gun damaged
x
2.0
1 / 60
Gun flexibility
Depression
9.0
18 / 60
Elevation
15.0
41 / 60
Rear depression
4.2
20 / 41
Rear elevation
15.0
27 / 41
Max
15°
Min
-9°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Forwards
38
22 / 60
Backwards
17
11 / 60
Engine power
737
47 / 60
Weight
49.6
16 / 60
Terrain coefficients
Hard
114
2 / 60
Średni
88
13 / 60
Soft
57
29 / 60
Raw terrain coefficients
Hard
0.88
2 / 60
Średni
1.14
13 / 60
Soft
1.75
29 / 60
Power to weight ratio
Hard
16.9
13 / 60
Średni
13.0
14 / 60
Soft
8.5
25 / 60
Turret traverse speed
32.7
9 / 60
Hull traverse speed
Hard
46.8
5 / 60
Średni
36.0
8 / 60
Soft
23.4
16 / 60
Hard
Hard
Średni
Średni
Soft
Soft
Effective
79.5°/s
Hull
Turret
Survivability
Health
1750
42 / 60
Fire chance
12
3 / 60
View range
283
9 / 60
283m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
12.28
26 / 60
Moving
5.25
23 / 60
Still
2.76
25 / 60
Moving
1.18
22 / 60
Caught on fire
3.15
11 / 60
Width
1.71
10 / 60
Height
2.25
1 / 60
Length
6.49
6 / 60
Volume
24.96
3 / 60
Crew training
Crew count
4
19 / 60
Commander
121
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy
Review videos
Progetto CC55 mod. 54
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Naród
Nacja Europejska
Klasa
Ciężki
Poziom
VIII
Rodzaj
Tech tree
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Tech tree
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
Compare against
VIII ciężkie
VIII ciężkie
All tier VIII
All tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 tys.
VIII
VIII
22 tys.
VIII
VIII
VIII
27 tys.
VIII
30 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare against
VIII ciężkie
VIII ciężkie
All tier VIII
All tier VIII
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
2187
18 / 60
Uszkodzenia
300
52 / 60
Clipping potential
600
15 / 16
Module damage
150
28 / 60
Penetration
226
12 / 60
Effective at 60s
1772
2 / 2
Shells
2
14 / 60
Most optimal shell
1
Reloads
Shell 1
8.23
Shell 2
5.08
Intra-clip
4.00
13 / 16
0.00
0.00
Skip
Caliber
105
32 / 60
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
930
43 / 60
Shell range
720
1 / 60
Shell capacity
62
12 / 60
Aim time
2.18
28 / 60
Dispersion at 100m
Still
0.324
16 / 60
Moving
+
0.177
16 / 60
Hull traversing
+
0.177
16 / 60
Turret traversing
+
0.103
8 / 60
Shooting
+
3.720
15 / 60
Gun damaged
x
2.0
1 / 60
Gun flexibility
Depression
9.0
18 / 60
Elevation
15.0
41 / 60
Rear depression
4.2
20 / 41
Rear elevation
15.0
27 / 41
Max
15°
Min
-9°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Forwards
38
22 / 60
Backwards
17
11 / 60
Engine power
737
47 / 60
Weight
49.6
16 / 60
Terrain coefficients
Hard
114
2 / 60
Średni
88
13 / 60
Soft
57
29 / 60
Raw terrain coefficients
Hard
0.88
2 / 60
Średni
1.14
13 / 60
Soft
1.75
29 / 60
Power to weight ratio
Hard
16.9
13 / 60
Średni
13.0
14 / 60
Soft
8.5
25 / 60
Turret traverse speed
32.7
9 / 60
Hull traverse speed
Hard
46.8
5 / 60
Średni
36.0
8 / 60
Soft
23.4
16 / 60
Hard
Hard
Średni
Średni
Soft
Soft
Effective
79.5°/s
Hull
Turret
Survivability
Health
1750
42 / 60
Fire chance
12
3 / 60
View range
283
9 / 60
283m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
12.28
26 / 60
Moving
5.25
23 / 60
Still
2.76
25 / 60
Moving
1.18
22 / 60
Caught on fire
3.15
11 / 60
Width
1.71
10 / 60
Height
2.25
1 / 60
Length
6.49
6 / 60
Volume
24.96
3 / 60
Crew training
Crew count
4
19 / 60
Commander
121
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy
Review videos