BlitzKit
Tankopedia
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Performance
Gallery
Session
Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Advanced highlighting
Shooter:
Progetto CC55 mod. 54
Progetto CC55 mod. 54
Back
Compare
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Naród
Nacja Europejska
Klasa
Heavy
Poziom
VIII
Rodzaj
Tech tree
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Tech tree
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
Compare
Tier VIII heavies
Tier VIII heavies
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 tys.
VIII
VIII
22 tys.
VIII
VIII
VIII
27 tys.
VIII
30 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VIII heavies
Tier VIII heavies
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
hp / min
2187
17 / 59
Effective at 60s
hp / min
1772
2 / 2
Shells
2
11 / 59
Most optimal shell
1
Shell reloads
s
Shell 1
8.23
Shell 2
5.08
Intra-clip
s
4.00
10 / 13
Penetration
mm
226
13 / 59
At 250m
222
Distance
m
Uszkodzenia
hp
300
54 / 59
Clipping potential
600
13 / 13
Module damage
hp
150
29 / 59
Caliber
mm
105
32 / 59
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
930
46 / 59
Shell range
m/s
720
1 / 59
Shell capacity
62
9 / 59
Aim time
s
2.18
26 / 59
Dispersion at 100m
Still
m
0.324
16 / 59
Moving
+0.177
15 / 59
Hull traversing
+0.177
15 / 59
Turret traversing
+0.103
8 / 59
Shooting
+3.720
12 / 59
Gun damaged
x 2.0
1 / 59
Gun flexibility
°
Depression
9.0
20 / 59
Elevation
15.0
42 / 59
Rear depression
4.2
19 / 39
Rear elevation
15.0
26 / 39
Crew training
Crew count
4
20 / 59
Commander
%
121
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
38
23 / 59
Backwards
17
11 / 59
Engine power
737
45 / 59
Weight
tn
49.6
17 / 59
Terrain coefficients
Hard
%
100
2 / 59
Medium
%
77
14 / 59
Soft
%
50
32 / 59
Raw terrain coefficients
Hard
%
1.00
2 / 59
Medium
%
1.30
14 / 59
Soft
%
2.00
32 / 59
Power to weight ratio
hp/tn
Hard
14.8
14 / 59
Medium
11.4
17 / 59
Soft
7.4
29 / 59
Turret traverse speed
°/s
32.7
9 / 59
Hull traverse speed
°/s
Hard
41.0
7 / 59
Medium
31.5
9 / 59
Soft
20.5
22 / 59
Survivability
Health
hp
1750
38 / 59
Fire chance
%
12
4 / 59
View range
m
283
7 / 59
Camouflage
%
Still
12.28
26 / 59
Moving
5.25
25 / 59
Still
2.76
25 / 59
Moving
1.18
23 / 59
Caught on fire
3.15
10 / 59
Width
m
2
11 / 59
Height
m
2
1 / 59
Length
m
6
5 / 59
Volume
m
25
3 / 59
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
226mm
VIII
Advanced highlighting
Shooter:
Progetto CC55 mod. 54
Progetto CC55 mod. 54
Back
Compare
Swap
Naród
Nacja Europejska
Klasa
Heavy
Poziom
VIII
Rodzaj
Tech tree
Purchase price
2 600 000
Sale price
1 300 000
Research XP
108 500
Tech tree
204 910
5 462 200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
P.43 bis
25 tys.
920 tys.
VII
Carro d'assalto P.88
61 tys.
1,5 mln
VIII
Progetto CC55 mod. 54
109 tys.
2,6 mln
IX
Progetto C50 mod. 66
173 tys.
3,5 mln
Compare
Tier VIII heavies
Tier VIII heavies
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VIII
VIII
23 tys.
VIII
VIII
22 tys.
VIII
VIII
VIII
27 tys.
VIII
30 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VIII heavies
Tier VIII heavies
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
hp / min
2187
17 / 59
Effective at 60s
hp / min
1772
2 / 2
Shells
2
11 / 59
Most optimal shell
1
Shell reloads
s
Shell 1
8.23
Shell 2
5.08
Intra-clip
s
4.00
10 / 13
Penetration
mm
226
13 / 59
At 250m
222
Distance
m
Uszkodzenia
hp
300
54 / 59
Clipping potential
600
13 / 13
Module damage
hp
150
29 / 59
Caliber
mm
105
32 / 59
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
930
46 / 59
Shell range
m/s
720
1 / 59
Shell capacity
62
9 / 59
Aim time
s
2.18
26 / 59
Dispersion at 100m
Still
m
0.324
16 / 59
Moving
+0.177
15 / 59
Hull traversing
+0.177
15 / 59
Turret traversing
+0.103
8 / 59
Shooting
+3.720
12 / 59
Gun damaged
x 2.0
1 / 59
Gun flexibility
°
Depression
9.0
20 / 59
Elevation
15.0
42 / 59
Rear depression
4.2
19 / 39
Rear elevation
15.0
26 / 39
Crew training
Crew count
4
20 / 59
Commander
%
121
Gunner
%
133
Driver
%
133
Loader
%
133
Maneuverability
Speed
kph
Forwards
38
23 / 59
Backwards
17
11 / 59
Engine power
737
45 / 59
Weight
tn
49.6
17 / 59
Terrain coefficients
Hard
%
100
2 / 59
Medium
%
77
14 / 59
Soft
%
50
32 / 59
Raw terrain coefficients
Hard
%
1.00
2 / 59
Medium
%
1.30
14 / 59
Soft
%
2.00
32 / 59
Power to weight ratio
hp/tn
Hard
14.8
14 / 59
Medium
11.4
17 / 59
Soft
7.4
29 / 59
Turret traverse speed
°/s
32.7
9 / 59
Hull traverse speed
°/s
Hard
41.0
7 / 59
Medium
31.5
9 / 59
Soft
20.5
22 / 59
Survivability
Health
hp
1750
38 / 59
Fire chance
%
12
4 / 59
View range
m
283
7 / 59
Camouflage
%
Still
12.28
26 / 59
Moving
5.25
25 / 59
Still
2.76
25 / 59
Moving
1.18
23 / 59
Caught on fire
3.15
10 / 59
Width
m
2
11 / 59
Height
m
2
1 / 59
Length
m
6
5 / 59
Volume
m
25
3 / 59
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Udawanie martwego
Grawidzenie
Trans bojowy