BlitzKit
Tankopedia
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Performance
Gallery
Session
Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
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Naród
Nacja Europejska
Klasa
Heavy
Poziom
IX
Rodzaj
Tech tree
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Tech tree
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
Strv 74
24 tys.
931 tys.
VII
Leo
54 tys.
1,4 mln
VIII
Emil I
87 tys.
2,6 mln
IX
Emil II
162 tys.
3,6 mln
X
Kranvagn
213 tys.
6,1 mln
Compare
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 tys.
VIII
IX
28 tys.
VIII
IX
X
35 tys.
X
213 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
hp / min
2232
24 / 36
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 36
At 250m
239
Distance
m
Uszkodzenia
hp
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
hp
165
16 / 36
Caliber
mm
120
21 / 36
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 36
Shell range
m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time
s
2.19
14 / 36
Dispersion at 100m
Still
m
0.333
9 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.138
23 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Crew training
Crew count
3
34 / 36
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
tn
36.6
1 / 36
Terrain coefficients
Hard
%
91
18 / 36
Medium
%
77
12 / 36
Soft
%
59
6 / 36
Raw terrain coefficients
Hard
%
1.10
18 / 36
Medium
%
1.30
12 / 36
Soft
%
1.70
6 / 36
Power to weight ratio
hp/tn
Hard
12.3
29 / 36
Medium
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
°/s
20.1
29 / 36
Hull traverse speed
°/s
Hard
32.4
26 / 36
Medium
27.4
27 / 36
Soft
21.0
21 / 36
Survivability
Health
hp
2100
11 / 36
Fire chance
%
15
15 / 36
View range
m
289
1 / 36
Camouflage
%
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
m
2
2 / 36
Height
m
2
2 / 36
Length
m
7
12 / 36
Volume
m
24
3 / 36
Game mode abilities
Mad Games
Regeneracja pancerza
Broń obosieczna
Odrodzenie
Udawanie martwego
Grawidzenie
Udawanie martwego
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
248mm
X
Advanced highlighting
Shooter:
Emil II
Emil II
Back
Compare
Swap
Naród
Nacja Europejska
Klasa
Heavy
Poziom
IX
Rodzaj
Tech tree
Purchase price
3 600 000
Sale price
1 800 000
Research XP
161 950
Tech tree
338 610
8 924 700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1,2 tys.
III
14TP
700
6 tys.
IV
Lago
2,5 tys.
85 tys.
V
Strv m/42
8 tys.
400 tys.
VI
Strv 74
24 tys.
931 tys.
VII
Leo
54 tys.
1,4 mln
VIII
Emil I
87 tys.
2,6 mln
IX
Emil II
162 tys.
3,6 mln
X
Kranvagn
213 tys.
6,1 mln
Compare
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
25 tys.
VIII
IX
28 tys.
VIII
IX
X
35 tys.
X
213 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Automatyczne przeładowanie
DPM
hp / min
2232
24 / 36
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 36
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 36
At 250m
239
Distance
m
Uszkodzenia
hp
400
25 / 36
Clipping potential
1200
1 / 9
Module damage
hp
165
16 / 36
Caliber
mm
120
21 / 36
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 36
Shell range
m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time
s
2.19
14 / 36
Dispersion at 100m
Still
m
0.333
9 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.138
23 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
4 / 36
Elevation
10.0
33 / 36
Rear depression
6.0
3 / 25
Rear elevation
10.0
23 / 25
Crew training
Crew count
3
34 / 36
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
33 / 36
Backwards
20
1 / 36
Engine power
495
36 / 36
Weight
tn
36.6
1 / 36
Terrain coefficients
Hard
%
91
18 / 36
Medium
%
77
12 / 36
Soft
%
59
6 / 36
Raw terrain coefficients
Hard
%
1.10
18 / 36
Medium
%
1.30
12 / 36
Soft
%
1.70
6 / 36
Power to weight ratio
hp/tn
Hard
12.3
29 / 36
Medium
10.4
26 / 36
Soft
8.0
24 / 36
Turret traverse speed
°/s
20.1
29 / 36
Hull traverse speed
°/s
Hard
32.4
26 / 36
Medium
27.4
27 / 36
Soft
21.0
21 / 36
Survivability
Health
hp
2100
11 / 36
Fire chance
%
15
15 / 36
View range
m
289
1 / 36
Camouflage
%
Still
13.02
19 / 36
Moving
5.36
19 / 36
Still
2.93
13 / 36
Moving
1.21
14 / 36
Caught on fire
2.06
21 / 36
Width
m
2
2 / 36
Height
m
2
2 / 36
Length
m
7
12 / 36
Volume
m
24
3 / 36
Game mode abilities
Mad Games
Regeneracja pancerza
Broń obosieczna
Odrodzenie
Udawanie martwego
Grawidzenie
Udawanie martwego