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Performance
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Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Ju-To
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
180mm
VII
Advanced highlighting
Shooter:
Ju-To
Ju-To
Naród
Japan
Klasa
Heavy
Poziom
VII
Rodzaj
Tech tree
Purchase price
1 450 300
Sale price
725 150
Research XP
45 000
Tech tree
80 410
2 827 500
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 tys.
III
Chi-Ha
700
6 tys.
IV
Chi-He
2,5 tys.
85 tys.
V
Mitsu 108
7 tys.
400 tys.
VI
Ju-Nu
25 tys.
885 tys.
VII
Ju-To
45 tys.
1,5 mln
VIII
Chi-Se
80 tys.
2,6 mln
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
19 tys.
VI
VII
9,5 tys.
VI
VII
VII
12 tys.
VII
22 tys.
VIII
80 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
DPM
hp / min
1965
23 / 36
Shell reload
s
9.46
16 / 35
Penetration
mm
180
10 / 36
At 250m
173
Distance
m
Uszkodzenia
hp
310
14 / 36
Module damage
hp
150
12 / 36
Caliber
mm
105
14 / 36
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
850
25 / 36
Shell range
m/s
720
1 / 36
Shell capacity
65
11 / 36
Aim time
s
2.35
13 / 36
Dispersion at 100m
Still
m
0.389
23 / 36
Moving
+0.186
11 / 36
Hull traversing
+0.186
11 / 36
Turret traversing
+0.120
16 / 36
Shooting
+3.720
6 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
6 / 36
Elevation
18.0
19 / 36
Rear depression
4.0
6 / 20
Rear elevation
14.0
18 / 20
Crew training
Crew count
5
1 / 36
Commander
%
113
Gunner
%
124
Driver
%
124
Loader
%
124
Radioman
%
124
Maneuverability
Speed
kph
Forwards
35
12 / 36
Backwards
14
10 / 36
Engine power
770
18 / 36
Weight
tn
52.6
15 / 36
Terrain coefficients
Hard
%
83
28 / 36
Medium
%
71
9 / 36
Soft
%
45
31 / 36
Raw terrain coefficients
Hard
%
1.20
28 / 36
Medium
%
1.40
9 / 36
Soft
%
2.20
31 / 36
Power to weight ratio
hp/tn
Hard
12.2
27 / 36
Medium
10.5
21 / 36
Soft
6.7
27 / 36
Turret traverse speed
°/s
26.7
29 / 36
Hull traverse speed
°/s
Hard
35.3
21 / 36
Medium
30.2
14 / 36
Soft
19.2
27 / 36
Survivability
Health
hp
1500
11 / 36
Fire chance
%
20
17 / 36
View range
m
253
36 / 36
Camouflage
%
Still
13.52
23 / 36
Moving
5.66
23 / 36
Still
2.97
25 / 36
Moving
1.25
25 / 36
Caught on fire
2.22
23 / 36
Width
m
2
13 / 36
Height
m
3
23 / 36
Length
m
7
20 / 36
Volume
m
43
17 / 36
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Wir pyłowy
Grawidzenie
Wir pyłowy
Ju-To
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
180mm
VII
Advanced highlighting
Shooter:
Ju-To
Ju-To
Naród
Japan
Klasa
Heavy
Poziom
VII
Rodzaj
Tech tree
Purchase price
1 450 300
Sale price
725 150
Research XP
45 000
Tech tree
80 410
2 827 500
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1,2 tys.
III
Chi-Ha
700
6 tys.
IV
Chi-He
2,5 tys.
85 tys.
V
Mitsu 108
7 tys.
400 tys.
VI
Ju-Nu
25 tys.
885 tys.
VII
Ju-To
45 tys.
1,5 mln
VIII
Chi-Se
80 tys.
2,6 mln
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
19 tys.
VI
VII
9,5 tys.
VI
VII
VII
12 tys.
VII
22 tys.
VIII
80 tys.
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII heavies
Tier VII heavies
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
DPM
hp / min
1965
23 / 36
Shell reload
s
9.46
16 / 35
Penetration
mm
180
10 / 36
At 250m
173
Distance
m
Uszkodzenia
hp
310
14 / 36
Module damage
hp
150
12 / 36
Caliber
mm
105
14 / 36
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
850
25 / 36
Shell range
m/s
720
1 / 36
Shell capacity
65
11 / 36
Aim time
s
2.35
13 / 36
Dispersion at 100m
Still
m
0.389
23 / 36
Moving
+0.186
11 / 36
Hull traversing
+0.186
11 / 36
Turret traversing
+0.120
16 / 36
Shooting
+3.720
6 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility
°
Depression
9.0
6 / 36
Elevation
18.0
19 / 36
Rear depression
4.0
6 / 20
Rear elevation
14.0
18 / 20
Crew training
Crew count
5
1 / 36
Commander
%
113
Gunner
%
124
Driver
%
124
Loader
%
124
Radioman
%
124
Maneuverability
Speed
kph
Forwards
35
12 / 36
Backwards
14
10 / 36
Engine power
770
18 / 36
Weight
tn
52.6
15 / 36
Terrain coefficients
Hard
%
83
28 / 36
Medium
%
71
9 / 36
Soft
%
45
31 / 36
Raw terrain coefficients
Hard
%
1.20
28 / 36
Medium
%
1.40
9 / 36
Soft
%
2.20
31 / 36
Power to weight ratio
hp/tn
Hard
12.2
27 / 36
Medium
10.5
21 / 36
Soft
6.7
27 / 36
Turret traverse speed
°/s
26.7
29 / 36
Hull traverse speed
°/s
Hard
35.3
21 / 36
Medium
30.2
14 / 36
Soft
19.2
27 / 36
Survivability
Health
hp
1500
11 / 36
Fire chance
%
20
17 / 36
View range
m
253
36 / 36
Camouflage
%
Still
13.52
23 / 36
Moving
5.66
23 / 36
Still
2.97
25 / 36
Moving
1.25
25 / 36
Caught on fire
2.22
23 / 36
Width
m
2
13 / 36
Height
m
3
23 / 36
Length
m
7
20 / 36
Volume
m
43
17 / 36
Game mode abilities
Mad Games
Koordynator bojowy
Efekt kameleona
Odrodzenie
Wir pyłowy
Grawidzenie
Wir pyłowy