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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
10TP
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
56mm
III
Advanced highlighting
Shooter:
10TP
10TP
Nation
European Nation
Class
Light
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
210
1,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
IV
450
II
II
II
III
900
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
724
2 / 14
Shell reload
4.56
1 / 14
Penetration
56
2 / 14
At 250m
51
Distance
m
Damage
55
2 / 14
Module damage
64
1 / 14
Caliber
47
1 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
782
9 / 14
Shell range
720
1 / 14
Shell capacity
100
8 / 14
Aim time
1.05
2 / 14
Dispersion at 100m
Dispersion still
0.384
5 / 14
Moving
+
0.130
1 / 14
Hull traversing
+
0.167
3 / 14
Turret traversing
+
0.086
5 / 14
Shooting
+
3.255
7 / 14
Gun damaged
x
2.0
8 / 14
Gun flexibility
Depression
12.0
3 / 14
Elevation
20.0
7 / 14
Maneuverability
Speed
Speed forwards
45
5 / 14
Backwards
20
1 / 14
Engine power
320
3 / 14
Weight
12.2
12 / 14
Terrain coefficients
Terrain coefficient hard
100
1 / 14
Medium
87
3 / 14
Soft
65
5 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 14
Medium
1.15
3 / 14
Soft
1.53
5 / 14
Power to weight ratio
Power to weight ratio hard
26.3
2 / 14
Medium
22.9
3 / 14
Soft
17.2
3 / 14
Turret traverse speed
37.5
10 / 14
Hull traverse speed
Hull traverse hard
55.2
1 / 14
Medium
48.0
2 / 14
Soft
36.1
4 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.7°/s
Hull
Turret
Survivability
Health
410
3 / 14
Fire chance
20
1 / 14
View range
255
2 / 14
255m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
34.44
2 / 14
Moving
34.44
2 / 14
Still
9.51
3 / 14
Moving
9.51
3 / 14
Caught on fire
14.88
2 / 14
Width
2.01
14 / 14
Height
1.75
7 / 14
Length
5.35
12 / 14
Volume
18.83
13 / 14
Crew training
Crew count
4
2 / 14
Commander
100
Loader
105
Gunner
110
Driver
110
Radioman
110
Review videos
BlitzKit does not endorse any review videos.
10TP
61mm
Primary
0mm
41mm
Spaced
0mm
External
Edit
Reset
56mm
III
Advanced highlighting
Shooter:
10TP
10TP
Nation
European Nation
Class
Light
Tier
II
Type
Tech tree
Purchase price
1,200
Sale price
600
Research XP
210
Tech tree
210
1,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Modules
Stock
Upgrade
III
IV
450
II
II
II
III
900
III
700
Equipment
Clear
Provisions
Clear
Consumables
Clear
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier II lights
Tier II lights
All of tier II
All of tier II
All tanks
All tanks
Firepower
Gun type
Regular
DPM
724
2 / 14
Shell reload
4.56
1 / 14
Penetration
56
2 / 14
At 250m
51
Distance
m
Damage
55
2 / 14
Module damage
64
1 / 14
Caliber
47
1 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
782
9 / 14
Shell range
720
1 / 14
Shell capacity
100
8 / 14
Aim time
1.05
2 / 14
Dispersion at 100m
Dispersion still
0.384
5 / 14
Moving
+
0.130
1 / 14
Hull traversing
+
0.167
3 / 14
Turret traversing
+
0.086
5 / 14
Shooting
+
3.255
7 / 14
Gun damaged
x
2.0
8 / 14
Gun flexibility
Depression
12.0
3 / 14
Elevation
20.0
7 / 14
Maneuverability
Speed
Speed forwards
45
5 / 14
Backwards
20
1 / 14
Engine power
320
3 / 14
Weight
12.2
12 / 14
Terrain coefficients
Terrain coefficient hard
100
1 / 14
Medium
87
3 / 14
Soft
65
5 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 14
Medium
1.15
3 / 14
Soft
1.53
5 / 14
Power to weight ratio
Power to weight ratio hard
26.3
2 / 14
Medium
22.9
3 / 14
Soft
17.2
3 / 14
Turret traverse speed
37.5
10 / 14
Hull traverse speed
Hull traverse hard
55.2
1 / 14
Medium
48.0
2 / 14
Soft
36.1
4 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
92.7°/s
Hull
Turret
Survivability
Health
410
3 / 14
Fire chance
20
1 / 14
View range
255
2 / 14
255m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
34.44
2 / 14
Moving
34.44
2 / 14
Still
9.51
3 / 14
Moving
9.51
3 / 14
Caught on fire
14.88
2 / 14
Width
2.01
14 / 14
Height
1.75
7 / 14
Length
5.35
12 / 14
Volume
18.83
13 / 14
Crew training
Crew count
4
2 / 14
Commander
100
Loader
105
Gunner
110
Driver
110
Radioman
110
Review videos
BlitzKit does not endorse any review videos.