BlitzKit
Tankopedia
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Performance
Gallery
Session
Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
59-16
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
132mm
VI
Advanced highlighting
Shooter:
59-16
59-16
Nation
China
Class
Light
Tier
VI
Type
Tech tree
Purchase price
920,000
Sale price
460,000
Research XP
24,700
Tech tree
35,110
1,412,200
x1
x2
x3
x4
x5
x10
I
VAE Type B
0
0
II
LT vz. 38
210
1.2K
III
Chi-Ha
700
6K
IV
M5A1 Stuart
2.5K
85K
V
Type T-34
7K
400K
VI
59-16
25K
920K
VII
WZ-131
62K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
V
VI
16K
V
VI
9.1K
V
V
VI
8.1K
VI
11K
VII
62K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1743
9 / 15
Shell reload
5.85
10 / 15
Penetration
132
11 / 15
At 250m
121
Distance
m
Damage
170
1 / 15
Module damage
105
1 / 15
Caliber
76
1 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
3 / 15
Shell range
720
1 / 15
Shell capacity
50
9 / 15
Aim time
1.27
2 / 15
Dispersion at 100m
Dispersion still
0.362
15 / 15
Moving
+
0.130
13 / 15
Hull traversing
+
0.130
13 / 15
Turret traversing
+
0.103
10 / 15
Shooting
+
3.720
3 / 15
Gun damaged
x
2.0
1 / 15
Gun flexibility
Depression
5.0
13 / 15
Elevation
18.0
8 / 15
Rear depression
3.0
6 / 8
Rear elevation
20.0
3 / 8
Maneuverability
Speed
Speed forwards
63
9 / 15
Backwards
20
13 / 15
Engine power
418
12 / 15
Weight
15.9
3 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
111
2 / 15
Soft
62
10 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
0.90
2 / 15
Soft
1.60
10 / 15
Power to weight ratio
Power to weight ratio hard
32.8
5 / 15
Medium
29.2
4 / 15
Soft
16.4
9 / 15
Turret traverse speed
49.8
11 / 15
Hull traverse speed
Hull traverse hard
63.7
6 / 15
Medium
56.6
4 / 15
Soft
31.8
10 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.5°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
12
1 / 15
View range
287
14 / 15
287m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
43.05
1 / 15
Moving
43.05
1 / 15
Still
9.69
2 / 15
Moving
9.69
2 / 15
Caught on fire
21.52
1 / 15
Width
1.91
10 / 15
Height
2.01
2 / 15
Length
5.02
5 / 15
Volume
19.23
6 / 15
Crew training
Crew count
4
9 / 15
Commander
113
Gunner
124
Driver
124
Loader
124
Radioman
119
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
59-16
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
132mm
VI
Advanced highlighting
Shooter:
59-16
59-16
Nation
China
Class
Light
Tier
VI
Type
Tech tree
Purchase price
920,000
Sale price
460,000
Research XP
24,700
Tech tree
35,110
1,412,200
x1
x2
x3
x4
x5
x10
I
VAE Type B
0
0
II
LT vz. 38
210
1.2K
III
Chi-Ha
700
6K
IV
M5A1 Stuart
2.5K
85K
V
Type T-34
7K
400K
VI
59-16
25K
920K
VII
WZ-131
62K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
V
VI
16K
V
VI
9.1K
V
V
VI
8.1K
VI
11K
VII
62K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1743
9 / 15
Shell reload
5.85
10 / 15
Penetration
132
11 / 15
At 250m
121
Distance
m
Damage
170
1 / 15
Module damage
105
1 / 15
Caliber
76
1 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
3 / 15
Shell range
720
1 / 15
Shell capacity
50
9 / 15
Aim time
1.27
2 / 15
Dispersion at 100m
Dispersion still
0.362
15 / 15
Moving
+
0.130
13 / 15
Hull traversing
+
0.130
13 / 15
Turret traversing
+
0.103
10 / 15
Shooting
+
3.720
3 / 15
Gun damaged
x
2.0
1 / 15
Gun flexibility
Depression
5.0
13 / 15
Elevation
18.0
8 / 15
Rear depression
3.0
6 / 8
Rear elevation
20.0
3 / 8
Maneuverability
Speed
Speed forwards
63
9 / 15
Backwards
20
13 / 15
Engine power
418
12 / 15
Weight
15.9
3 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
111
2 / 15
Soft
62
10 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
0.90
2 / 15
Soft
1.60
10 / 15
Power to weight ratio
Power to weight ratio hard
32.8
5 / 15
Medium
29.2
4 / 15
Soft
16.4
9 / 15
Turret traverse speed
49.8
11 / 15
Hull traverse speed
Hull traverse hard
63.7
6 / 15
Medium
56.6
4 / 15
Soft
31.8
10 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.5°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
12
1 / 15
View range
287
14 / 15
287m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
43.05
1 / 15
Moving
43.05
1 / 15
Still
9.69
2 / 15
Moving
9.69
2 / 15
Caught on fire
21.52
1 / 15
Width
1.91
10 / 15
Height
2.01
2 / 15
Length
5.02
5 / 15
Volume
19.23
6 / 15
Crew training
Crew count
4
9 / 15
Commander
113
Gunner
124
Driver
124
Loader
124
Radioman
119
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow