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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
AMX 12 t
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
144mm
VI
Advanced highlighting
Shooter:
AMX 12 t
AMX 12 t
Nation
France
Class
Light
Tier
VI
Type
Tech tree
Purchase price
875,000
Sale price
437,500
Research XP
25,000
Tech tree
38,910
1,367,200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1.2K
III
D2
700
6K
IV
B1
2.5K
85K
V
AMX ELC bis
11K
400K
VI
AMX 12 t
25K
875K
VII
AMX 13 75
67K
1.3M
VII
AMX 13 M24
66K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
III
V
1.3K
V
VI
5.1K
IV
V
VI
5.8K
VII
67K
VII
66K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1423
14 / 15
Shells
3
2 / 15
Shell reload
15.23
13 / 15
Intra-clip
2.50
3 / 4
Penetration
144
3 / 15
At 250m
136
Distance
m
Damage
160
2 / 15
Clipping potential
480
1 / 4
Module damage
100
9 / 15
Caliber
75
10 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
3 / 15
Shell range
720
1 / 15
Shell capacity
48
12 / 15
Aim time
1.66
4 / 15
Dispersion at 100m
Dispersion still
0.333
5 / 15
Moving
+
0.112
7 / 15
Hull traversing
+
0.112
7 / 15
Turret traversing
+
0.172
14 / 15
Shooting
+
3.720
3 / 15
Gun damaged
x
2.0
1 / 15
Gun flexibility
Depression
4.0
15 / 15
Elevation
12.0
13 / 15
Rear depression
6.0
2 / 8
Rear elevation
4.0
7 / 8
Maneuverability
Speed
Speed forwards
65
4 / 15
Backwards
23
1 / 15
Engine power
303
15 / 15
Weight
11.8
1 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
100
9 / 15
Soft
83
3 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
1.00
9 / 15
Soft
1.20
3 / 15
Power to weight ratio
Power to weight ratio hard
31.9
8 / 15
Medium
25.5
12 / 15
Soft
21.3
4 / 15
Turret traverse speed
55.3
2 / 15
Hull traverse speed
Hull traverse hard
67.4
3 / 15
Medium
53.9
9 / 15
Soft
44.9
2 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
122.6°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
20
5 / 15
View range
302
1 / 15
302m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
38.74
4 / 15
Moving
38.74
4 / 15
Still
9.07
4 / 15
Moving
9.07
4 / 15
Caught on fire
18.33
3 / 15
Width
1.11
1 / 15
Height
1.71
1 / 15
Length
4.15
1 / 15
Volume
7.83
1 / 15
Crew training
Crew count
3
14 / 15
Commander
121
Radioman, 4
127
Gunner
133
Loader
127
Driver
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
AMX 12 t
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
144mm
VI
Advanced highlighting
Shooter:
AMX 12 t
AMX 12 t
Nation
France
Class
Light
Tier
VI
Type
Tech tree
Purchase price
875,000
Sale price
437,500
Research XP
25,000
Tech tree
38,910
1,367,200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1.2K
III
D2
700
6K
IV
B1
2.5K
85K
V
AMX ELC bis
11K
400K
VI
AMX 12 t
25K
875K
VII
AMX 13 75
67K
1.3M
VII
AMX 13 M24
66K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
III
V
1.3K
V
VI
5.1K
IV
V
VI
5.8K
VII
67K
VII
66K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1423
14 / 15
Shells
3
2 / 15
Shell reload
15.23
13 / 15
Intra-clip
2.50
3 / 4
Penetration
144
3 / 15
At 250m
136
Distance
m
Damage
160
2 / 15
Clipping potential
480
1 / 4
Module damage
100
9 / 15
Caliber
75
10 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
3 / 15
Shell range
720
1 / 15
Shell capacity
48
12 / 15
Aim time
1.66
4 / 15
Dispersion at 100m
Dispersion still
0.333
5 / 15
Moving
+
0.112
7 / 15
Hull traversing
+
0.112
7 / 15
Turret traversing
+
0.172
14 / 15
Shooting
+
3.720
3 / 15
Gun damaged
x
2.0
1 / 15
Gun flexibility
Depression
4.0
15 / 15
Elevation
12.0
13 / 15
Rear depression
6.0
2 / 8
Rear elevation
4.0
7 / 8
Maneuverability
Speed
Speed forwards
65
4 / 15
Backwards
23
1 / 15
Engine power
303
15 / 15
Weight
11.8
1 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
100
9 / 15
Soft
83
3 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
1.00
9 / 15
Soft
1.20
3 / 15
Power to weight ratio
Power to weight ratio hard
31.9
8 / 15
Medium
25.5
12 / 15
Soft
21.3
4 / 15
Turret traverse speed
55.3
2 / 15
Hull traverse speed
Hull traverse hard
67.4
3 / 15
Medium
53.9
9 / 15
Soft
44.9
2 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
122.6°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
20
5 / 15
View range
302
1 / 15
302m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
38.74
4 / 15
Moving
38.74
4 / 15
Still
9.07
4 / 15
Moving
9.07
4 / 15
Caught on fire
18.33
3 / 15
Width
1.11
1 / 15
Height
1.71
1 / 15
Length
4.15
1 / 15
Volume
7.83
1 / 15
Crew training
Crew count
3
14 / 15
Commander
121
Radioman, 4
127
Gunner
133
Loader
127
Driver
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow