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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
AMX 13 M24
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
AMX 13 M24
AMX 13 M24
Nation
France
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,400,000
Sale price
700,000
Research XP
65,800
Tech tree
104,710
2,767,200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1.2K
III
D2
700
6K
IV
B1
2.5K
85K
V
AMX ELC bis
11K
400K
VI
AMX 12 t
25K
875K
VII
AMX 13 M24
66K
1.4M
VIII
ERAC 105 Proto
122K
2.5M
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
20K
VII
VII
13K
VII
VII
VII
50K
VIII
122K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1889
29 / 30
Shells
2
3 / 30
Shell reload
10.97
28 / 29
Intra-clip
3.00
3 / 3
Penetration
155
14 / 30
At 250m
146
Distance
m
Damage
220
17 / 30
Clipping potential
440
3 / 3
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
2 / 30
Shell range
720
1 / 30
Shell capacity
60
12 / 30
Aim time
1.83
11 / 30
Dispersion at 100m
Dispersion still
0.328
13 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.077
16 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
7.0
17 / 30
Elevation
17.0
22 / 30
Maneuverability
Speed
Speed forwards
57
2 / 30
Backwards
20
3 / 30
Engine power
717
11 / 30
Weight
31.6
7 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
77
24 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.30
24 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
22.7
10 / 30
Medium
17.5
18 / 30
Soft
15.1
10 / 30
Turret traverse speed
55.3
7 / 30
Hull traverse speed
Hull traverse hard
68.4
3 / 30
Medium
52.6
11 / 30
Soft
45.6
4 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
123.7°/s
Hull
Turret
Survivability
Health
1220
16 / 30
Fire chance
15
6 / 30
View range
300
1 / 30
300m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
31.36
14 / 30
Moving
20.30
9 / 30
Still
7.06
16 / 30
Moving
4.57
13 / 30
Caught on fire
9.19
21 / 30
Width
1.53
6 / 30
Height
1.98
1 / 30
Length
4.34
1 / 30
Volume
13.13
1 / 30
Crew training
Crew count
5
1 / 30
Commander
121
Gunner
133
Driver
133
Radioman
133
Loader
133
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump
AMX 13 M24
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
AMX 13 M24
AMX 13 M24
Nation
France
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,400,000
Sale price
700,000
Research XP
65,800
Tech tree
104,710
2,767,200
x1
x2
x3
x4
x5
x10
I
R35
0
0
II
AMX 38
210
1.2K
III
D2
700
6K
IV
B1
2.5K
85K
V
AMX ELC bis
11K
400K
VI
AMX 12 t
25K
875K
VII
AMX 13 M24
66K
1.4M
VIII
ERAC 105 Proto
122K
2.5M
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
20K
VII
VII
13K
VII
VII
VII
50K
VIII
122K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1889
29 / 30
Shells
2
3 / 30
Shell reload
10.97
28 / 29
Intra-clip
3.00
3 / 3
Penetration
155
14 / 30
At 250m
146
Distance
m
Damage
220
17 / 30
Clipping potential
440
3 / 3
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
2 / 30
Shell range
720
1 / 30
Shell capacity
60
12 / 30
Aim time
1.83
11 / 30
Dispersion at 100m
Dispersion still
0.328
13 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.077
16 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
7.0
17 / 30
Elevation
17.0
22 / 30
Maneuverability
Speed
Speed forwards
57
2 / 30
Backwards
20
3 / 30
Engine power
717
11 / 30
Weight
31.6
7 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
77
24 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.30
24 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
22.7
10 / 30
Medium
17.5
18 / 30
Soft
15.1
10 / 30
Turret traverse speed
55.3
7 / 30
Hull traverse speed
Hull traverse hard
68.4
3 / 30
Medium
52.6
11 / 30
Soft
45.6
4 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
123.7°/s
Hull
Turret
Survivability
Health
1220
16 / 30
Fire chance
15
6 / 30
View range
300
1 / 30
300m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
31.36
14 / 30
Moving
20.30
9 / 30
Still
7.06
16 / 30
Moving
4.57
13 / 30
Caught on fire
9.19
21 / 30
Width
1.53
6 / 30
Height
1.98
1 / 30
Length
4.34
1 / 30
Volume
13.13
1 / 30
Crew training
Crew count
5
1 / 30
Commander
121
Gunner
133
Driver
133
Radioman
133
Loader
133
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump