BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
T20
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
T20
T20
Nation
U.S.A.
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,340,000
Sale price
670,000
Research XP
65,490
Tech tree
107,900
2,762,700
x1
x2
x3
x4
x5
x10
I
M2 Light
0
0
II
M3 Stuart
210
1.2K
III
M5 Stuart
700
6K
IV
M7
2.5K
85K
V
M4 Sherman
11K
400K
VI
M4A3E8
29K
931K
VII
T20
65K
1.3M
VIII
Pershing
98K
2.4M
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
14K
VIII
98K
VI
VII
8K
VI
VI
VII
8.1K
VII
17K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2307
16 / 30
Shell reload
5.85
13 / 29
Penetration
160
3 / 30
At 250m
148
Distance
m
Damage
225
10 / 30
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
870
18 / 30
Shell range
720
1 / 30
Shell capacity
48
23 / 30
Aim time
1.81
9 / 30
Dispersion at 100m
Dispersion still
0.335
14 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.086
19 / 30
Shooting
+
3.255
3 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
10.0
2 / 30
Elevation
25.0
2 / 30
Rear depression
5.0
4 / 17
Rear elevation
25.0
2 / 17
Maneuverability
Speed
Speed forwards
52
13 / 30
Backwards
20
3 / 30
Engine power
682
18 / 30
Weight
30.4
6 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
91
5 / 30
Soft
65
22 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.10
5 / 30
Soft
1.55
22 / 30
Power to weight ratio
Power to weight ratio hard
22.4
12 / 30
Medium
20.4
6 / 30
Soft
14.5
14 / 30
Turret traverse speed
51.0
11 / 30
Hull traverse speed
Hull traverse hard
62.6
9 / 30
Medium
56.9
3 / 30
Soft
40.4
13 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.6°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.59
9 / 30
Moving
20.30
9 / 30
Still
7.76
6 / 30
Moving
4.83
6 / 30
Caught on fire
12.97
9 / 30
Width
1.41
3 / 30
Height
2.35
10 / 30
Length
5.46
5 / 30
Volume
18.10
4 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump
T20
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
T20
T20
Nation
U.S.A.
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,340,000
Sale price
670,000
Research XP
65,490
Tech tree
107,900
2,762,700
x1
x2
x3
x4
x5
x10
I
M2 Light
0
0
II
M3 Stuart
210
1.2K
III
M5 Stuart
700
6K
IV
M7
2.5K
85K
V
M4 Sherman
11K
400K
VI
M4A3E8
29K
931K
VII
T20
65K
1.3M
VIII
Pershing
98K
2.4M
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VII
14K
VIII
98K
VI
VII
8K
VI
VI
VII
8.1K
VII
17K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2307
16 / 30
Shell reload
5.85
13 / 29
Penetration
160
3 / 30
At 250m
148
Distance
m
Damage
225
10 / 30
Module damage
122
8 / 30
Caliber
90
9 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
870
18 / 30
Shell range
720
1 / 30
Shell capacity
48
23 / 30
Aim time
1.81
9 / 30
Dispersion at 100m
Dispersion still
0.335
14 / 30
Moving
+
0.112
1 / 30
Hull traversing
+
0.112
1 / 30
Turret traversing
+
0.086
19 / 30
Shooting
+
3.255
3 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
10.0
2 / 30
Elevation
25.0
2 / 30
Rear depression
5.0
4 / 17
Rear elevation
25.0
2 / 17
Maneuverability
Speed
Speed forwards
52
13 / 30
Backwards
20
3 / 30
Engine power
682
18 / 30
Weight
30.4
6 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
91
5 / 30
Soft
65
22 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.10
5 / 30
Soft
1.55
22 / 30
Power to weight ratio
Power to weight ratio hard
22.4
12 / 30
Medium
20.4
6 / 30
Soft
14.5
14 / 30
Turret traverse speed
51.0
11 / 30
Hull traverse speed
Hull traverse hard
62.6
9 / 30
Medium
56.9
3 / 30
Soft
40.4
13 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.6°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
32.59
9 / 30
Moving
20.30
9 / 30
Still
7.76
6 / 30
Moving
4.83
6 / 30
Caught on fire
12.97
9 / 30
Width
1.41
3 / 30
Height
2.35
10 / 30
Length
5.46
5 / 30
Volume
18.10
4 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Time Jump
Gravity Force
Thruster
Gravitizing
Time Jump