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Emil II
BlitzKit Tankopedia
Back
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Full name
Emil II
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,600,000
Sale price
1,800,000
Research XP
161,950
Tech tree
338,610
8,924,700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
Strv 74
24K
931K
VII
Leo
54K
1.4M
VIII
Emil I
87K
2.6M
IX
Emil II
162K
3.6M
X
Kranvagn
213K
6.1M
Configuration
Modules
Stock
Upgrade
IX
IX
25K
VIII
IX
28K
VIII
IX
X
35K
X
213K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2232
23 / 34
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 34
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 34
At 250m
239
Distance
m
Damage
hp
400
23 / 34
Clipping potential
1200
1 / 9
Module damage
hp
165
15 / 34
Caliber
mm
120
20 / 34
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 34
Shell range
m/s
720
1 / 34
Shell capacity
48
15 / 34
Aim time
s
2.19
14 / 34
Dispersion at 100m
Still
m
0.333
9 / 34
Moving
+0.167
7 / 34
Hull traversing
+0.167
8 / 34
Turret traversing
+0.138
22 / 34
Shooting
+3.720
7 / 34
Gun damaged
x 2.0
1 / 34
Gun flexibility
°
Depression
9.0
4 / 34
Elevation
10.0
31 / 34
Rear depression
6.0
3 / 24
Rear elevation
10.0
22 / 24
Crew training
Crew count
3
32 / 34
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
32 / 34
Backwards
20
1 / 34
Engine power
495
34 / 34
Weight
tn
36.6
1 / 34
Terrain coefficients
Hard
%
91
16 / 34
Medium
%
77
12 / 34
Soft
%
59
6 / 34
Raw terrain coefficients
Hard
%
1.10
16 / 34
Medium
%
1.30
12 / 34
Soft
%
1.70
6 / 34
Power to weight ratio
hp/tn
Hard
12.3
28 / 34
Medium
10.4
25 / 34
Soft
8.0
23 / 34
Turret traverse speed
°/s
20.1
28 / 34
Hull traverse speed
°/s
Hard
32.4
25 / 34
Medium
27.4
26 / 34
Soft
21.0
20 / 34
Survivability
Health
hp
2100
9 / 34
Fire chance
%
15
14 / 34
View range
m
289
1 / 34
Camouflage
%
Still
13.02
18 / 34
Moving
5.36
18 / 34
Still
2.93
12 / 34
Moving
1.21
13 / 34
Caught on fire
2.06
20 / 34
Width
m
2
2 / 34
Height
m
2
2 / 34
Length
m
7
11 / 34
Volume
m
24
3 / 34
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program
Emil II
BlitzKit Tankopedia
Back
Compare
Swap
Full name
Emil II
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,600,000
Sale price
1,800,000
Research XP
161,950
Tech tree
338,610
8,924,700
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
Strv 74
24K
931K
VII
Leo
54K
1.4M
VIII
Emil I
87K
2.6M
IX
Emil II
162K
3.6M
X
Kranvagn
213K
6.1M
Configuration
Modules
Stock
Upgrade
IX
IX
25K
VIII
IX
28K
VIII
IX
X
35K
X
213K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
15s
65s
20s
55s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier IX heavies
Tier IX heavies
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
hp / min
2232
23 / 34
Effective at 60s
hp / min
2382
1 / 3
Shells
3
1 / 34
Most optimal shell
1
Shell reloads
s
Shell 1
10.75
Shell 2
9.41
Shell 3
9.41
Intra-clip
s
3.53
3 / 9
Penetration
mm
248
16 / 34
At 250m
239
Distance
m
Damage
hp
400
23 / 34
Clipping potential
1200
1 / 9
Module damage
hp
165
15 / 34
Caliber
mm
120
20 / 34
Normalization
°
2
Ricochet
°
70
Shell velocity
m/s
1120
6 / 34
Shell range
m/s
720
1 / 34
Shell capacity
48
15 / 34
Aim time
s
2.19
14 / 34
Dispersion at 100m
Still
m
0.333
9 / 34
Moving
+0.167
7 / 34
Hull traversing
+0.167
8 / 34
Turret traversing
+0.138
22 / 34
Shooting
+3.720
7 / 34
Gun damaged
x 2.0
1 / 34
Gun flexibility
°
Depression
9.0
4 / 34
Elevation
10.0
31 / 34
Rear depression
6.0
3 / 24
Rear elevation
10.0
22 / 24
Crew training
Crew count
3
32 / 34
Commander
%
121
Radioman, 4
%
127
Driver
%
133
Gunner
%
133
Loader
%
127
Maneuverability
Speed
kph
Forwards
30
32 / 34
Backwards
20
1 / 34
Engine power
495
34 / 34
Weight
tn
36.6
1 / 34
Terrain coefficients
Hard
%
91
16 / 34
Medium
%
77
12 / 34
Soft
%
59
6 / 34
Raw terrain coefficients
Hard
%
1.10
16 / 34
Medium
%
1.30
12 / 34
Soft
%
1.70
6 / 34
Power to weight ratio
hp/tn
Hard
12.3
28 / 34
Medium
10.4
25 / 34
Soft
8.0
23 / 34
Turret traverse speed
°/s
20.1
28 / 34
Hull traverse speed
°/s
Hard
32.4
25 / 34
Medium
27.4
26 / 34
Soft
21.0
20 / 34
Survivability
Health
hp
2100
9 / 34
Fire chance
%
15
14 / 34
View range
m
289
1 / 34
Camouflage
%
Still
13.02
18 / 34
Moving
5.36
18 / 34
Still
2.93
12 / 34
Moving
1.21
13 / 34
Caught on fire
2.06
20 / 34
Width
m
2
2 / 34
Height
m
2
2 / 34
Length
m
7
11 / 34
Volume
m
24
3 / 34
Game mode abilities
Mad Games
Armor Regenerator
Half-Life Discharge
Uprising
Play Dead
Gravitizing
Play Dead
Review videos
BlitzKit does not endorse any review videos.
Apply to BlitzKit YouTuber program