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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
SP I C
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Pays
Allemagne
Classe
Léger
Rang
VII
Type
Arbre technologique
Purchase price
1 360 000
Sale price
680 000
Research XP
50 830
Arbre technologique
97 680
2 797 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 28.01
30 k
945 k
VII
SP I C
51 k
1,4 M
VIII
Indien-Pz.
106 k
2,4 M
VIII
Ru 251
93 k
2,4 M
Compare against
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5,4 k
VII
10 k
VI
VII
8,2 k
VI
VII
8 k
VII
11 k
VII
13 k
VIII
106 k
VIII
93 k
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
2185
13 / 15
Shells
2
5 / 15
Shell reload
9.86
12 / 15
Intra-clip
2.50
5 / 5
Penetration
160
2 / 15
At 250m
151
Distance
m
Dégâts
225
2 / 15
Clipping potential
450
5 / 5
Module damage
122
2 / 15
Caliber
90
2 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
630
14 / 15
Shell range
720
1 / 15
Shell capacity
40
14 / 15
Aim time
1.75
6 / 15
Dispersion at 100m
Still
0.324
10 / 15
Moving
+
0.112
3 / 15
Hull traversing
+
0.112
3 / 15
Turret traversing
+
0.103
15 / 15
Shooting
+
2.790
3 / 15
Gun damaged
x
2.0
2 / 15
Gun flexibility
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Maneuverability
Speed
Forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
9.2
1 / 15
Terrain coefficients
Hard
167
2 / 15
Moyen
143
2 / 15
Soft
71
6 / 15
Raw terrain coefficients
Hard
0.60
2 / 15
Moyen
0.70
2 / 15
Soft
1.40
6 / 15
Power to weight ratio
Hard
42.8
5 / 15
Moyen
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
55.3
10 / 15
Hull traverse speed
Hard
77.1
3 / 15
Moyen
66.1
3 / 15
Soft
33.0
12 / 15
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
132.3°/s
Hull
Turret
Survivability
Health
1000
11 / 15
Fire chance
20
13 / 15
View range
315
1 / 15
315m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
1.70
5 / 15
Height
2.22
8 / 15
Length
4.44
3 / 15
Volume
16.75
3 / 15
Crew training
Crew count
3
12 / 15
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre
SP I C
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Pays
Allemagne
Classe
Léger
Rang
VII
Type
Arbre technologique
Purchase price
1 360 000
Sale price
680 000
Research XP
50 830
Arbre technologique
97 680
2 797 200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1,2 k
III
Pz. III
700
6 k
IV
Pz. IV D
2,5 k
85 k
V
Leopard
13 k
400 k
VI
VK 28.01
30 k
945 k
VII
SP I C
51 k
1,4 M
VIII
Indien-Pz.
106 k
2,4 M
VIII
Ru 251
93 k
2,4 M
Compare against
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5,4 k
VII
10 k
VI
VII
8,2 k
VI
VII
8 k
VII
11 k
VII
13 k
VIII
106 k
VIII
93 k
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Divers
Compare against
Tier VII légers
Tier VII légers
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Chargement auto
DPM
2185
13 / 15
Shells
2
5 / 15
Shell reload
9.86
12 / 15
Intra-clip
2.50
5 / 5
Penetration
160
2 / 15
At 250m
151
Distance
m
Dégâts
225
2 / 15
Clipping potential
450
5 / 5
Module damage
122
2 / 15
Caliber
90
2 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
630
14 / 15
Shell range
720
1 / 15
Shell capacity
40
14 / 15
Aim time
1.75
6 / 15
Dispersion at 100m
Still
0.324
10 / 15
Moving
+
0.112
3 / 15
Hull traversing
+
0.112
3 / 15
Turret traversing
+
0.103
15 / 15
Shooting
+
2.790
3 / 15
Gun damaged
x
2.0
2 / 15
Gun flexibility
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Maneuverability
Speed
Forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
9.2
1 / 15
Terrain coefficients
Hard
167
2 / 15
Moyen
143
2 / 15
Soft
71
6 / 15
Raw terrain coefficients
Hard
0.60
2 / 15
Moyen
0.70
2 / 15
Soft
1.40
6 / 15
Power to weight ratio
Hard
42.8
5 / 15
Moyen
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
55.3
10 / 15
Hull traverse speed
Hard
77.1
3 / 15
Moyen
66.1
3 / 15
Soft
33.0
12 / 15
Hard
Hard
Moyen
Moyen
Soft
Soft
Effective
132.3°/s
Hull
Turret
Survivability
Health
1000
11 / 15
Fire chance
20
13 / 15
View range
315
1 / 15
315m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
1.70
5 / 15
Height
2.22
8 / 15
Length
4.44
3 / 15
Volume
16.75
3 / 15
Crew training
Crew count
3
12 / 15
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Régénérateur de blindage
Irradiateur
Résurrection
Ombre
Apesanteur
Propulseur
Gravitation
Ombre