Type 68

276mmPrimary0mm
184mmSpaced0mm
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250mm
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Shooter:

Type 68

Naród
japanJapan
Klasa
Heavy
PoziomIX
RodzajTech tree
Purchase price
3 640 000CREDITS
Sale price
1 820 000CREDITS
Research XP
154 000xp

Tech tree

XP314 410
Silver9 077 500
x1
x2
x3
x4
x5
x10
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Modules

Equipment

Provisions

Consumables

Crew skills

Miscellaneous

Compare

Firepower

Gun type
DPM hp / min
2615
5 / 36
Shell reload s
9.64
6 / 33
Penetration mm
250
7 / 36
At 250m
240
Distance
m
Uszkodzenia hp
420
19 / 36
Module damage hp
165
16 / 36
Caliber mm
120
21 / 36
Normalization °
5
Ricochet °
70
Shell velocity m/s
850
31 / 36
Shell range m/s
720
1 / 36
Shell capacity
48
17 / 36
Aim time s
2.45
24 / 36
Dispersion at 100m
Still m
0.344
17 / 36
Moving
+0.167
7 / 36
Hull traversing
+0.167
8 / 36
Turret traversing
+0.103
9 / 36
Shooting
+3.720
7 / 36
Gun damaged
x 2.0
1 / 36
Gun flexibility °
Depression
9.0
4 / 36
Elevation
18.0
17 / 36
Rear depression
2.0
20 / 25
Rear elevation
14.0
22 / 25

Crew training

Crew count
5
1 / 36
Commander %
113
Gunner %
124
Driver %
124
Radioman %
124
Loader %
124

Maneuverability

Speed kph
Forwards
37
24 / 36
Backwards
15
6 / 36
Engine power
913
13 / 36
Weight tn
77.0
31 / 36
Terrain coefficients
Hard %
91
18 / 36
Medium %
83
2 / 36
Soft %
59
6 / 36
Raw terrain coefficients
Hard %
1.10
18 / 36
Medium %
1.20
2 / 36
Soft %
1.70
6 / 36
Power to weight ratio hp/tn
Hard
10.8
31 / 36
Medium
9.9
29 / 36
Soft
7.0
30 / 36
Turret traverse speed °/s
19.4
30 / 36
Hull traverse speed °/s
Hard
27.6
32 / 36
Medium
25.3
31 / 36
Soft
17.8
31 / 36

Survivability

Health hp
2250
5 / 36
Fire chance %
12
2 / 36
View range m
264
36 / 36
Camouflage %
Still
8.93
30 / 36
Moving
3.71
30 / 36
Still
1.61
32 / 36
Moving
0.67
32 / 36
Caught on fire
0.96
31 / 36
Width m
2
22 / 36
Height m
3
19 / 36
Length m
8
33 / 36
Volume m
51
28 / 36

Game mode abilities

Mad Games
Koordynator bojowyKoordynator bojowy
Efekt kameleonaEfekt kameleona
Odrodzenie
Wir pyłowyWir pyłowy
Grawidzenie
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