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Tankopedia
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Performance
Gallery
Session
Tier list
Embed
Cruiser IV
78mm
Primary
0mm
52mm
Spaced
0mm
External
Edit
Reset
65mm
IV
Advanced highlighting
Shooter:
Cruiser IV
Cruiser IV
Nation
U.K.
Class
Medium
Tier
III
Type
Tech tree
Purchase price
6,000
Sale price
3,000
Research XP
700
Tech tree
910
7,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
IV
Alecto
2.5K
85K
Compare
Tier III mediums
Tier III mediums
All of tier III
All of tier III
All tanks
All tanks
Modules
Stock
Upgrade
III
IV
2.5K
II
III
IV
III
1.3K
IV
1.3K
IV
2.5K
IV
2.5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
12s
65s
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier III mediums
Tier III mediums
All of tier III
All of tier III
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
895
4 / 8
Shells
2
1 / 8
Shell reload
6.20
7 / 8
Intra-clip
0.50
1 / 2
Penetration
65
5 / 8
At 250m
60
Distance
m
Damage
50
7 / 8
Clipping potential
100
1 / 2
Module damage
4
4 / 8
Caliber
40
7 / 8
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
840
3 / 8
Shell range
395
8 / 8
Shell capacity
80
5 / 8
Aim time
1.11
1 / 8
Dispersion at 100m
Dispersion still
0.379
5 / 8
Moving
+
0.158
1 / 8
Hull traversing
+
0.158
1 / 8
Turret traversing
+
0.103
4 / 8
Shooting
+
1.069
1 / 8
Gun damaged
x
2.0
1 / 8
Gun flexibility
Depression
15.0
2 / 8
Elevation
20.0
2 / 8
Rear depression
5.0
3 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
46
3 / 8
Backwards
20
1 / 8
Engine power
360
3 / 8
Weight
14.5
3 / 8
Terrain coefficients
Terrain coefficient hard
92
4 / 8
Medium
83
4 / 8
Soft
67
3 / 8
Raw terrain coefficients
Raw terrain coefficient hard
1.09
4 / 8
Medium
1.20
4 / 8
Soft
1.50
3 / 8
Power to weight ratio
Power to weight ratio hard
22.8
1 / 8
Medium
20.7
1 / 8
Soft
16.5
1 / 8
Turret traverse speed
45.4
2 / 8
Hull traverse speed
Hull traverse hard
56.8
1 / 8
Medium
51.6
1 / 8
Soft
41.3
1 / 8
Hard
Hard
Medium
Medium
Soft
Soft
Effective
102.2°/s
Hull
Turret
Survivability
Health
510
1 / 8
Fire chance
20
3 / 8
View range
257
3 / 8
257m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
33.21
4 / 8
Moving
20.71
4 / 8
Still
7.47
6 / 8
Moving
4.66
6 / 8
Caught on fire
13.45
4 / 8
Width
1.43
3 / 8
Height
2.06
2 / 8
Length
5.63
7 / 8
Volume
16.62
4 / 8
Crew training
Crew count
4
5 / 8
Commander
108
Radioman
113
Gunner
119
Driver
119
Loader
119
Cruiser IV
78mm
Primary
0mm
52mm
Spaced
0mm
External
Edit
Reset
65mm
IV
Advanced highlighting
Shooter:
Cruiser IV
Cruiser IV
Nation
U.K.
Class
Medium
Tier
III
Type
Tech tree
Purchase price
6,000
Sale price
3,000
Research XP
700
Tech tree
910
7,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
IV
Alecto
2.5K
85K
Compare
Tier III mediums
Tier III mediums
All of tier III
All of tier III
All tanks
All tanks
Modules
Stock
Upgrade
III
IV
2.5K
II
III
IV
III
1.3K
IV
1.3K
IV
2.5K
IV
2.5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
12s
65s
100s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier III mediums
Tier III mediums
All of tier III
All of tier III
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
895
4 / 8
Shells
2
1 / 8
Shell reload
6.20
7 / 8
Intra-clip
0.50
1 / 2
Penetration
65
5 / 8
At 250m
60
Distance
m
Damage
50
7 / 8
Clipping potential
100
1 / 2
Module damage
4
4 / 8
Caliber
40
7 / 8
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
840
3 / 8
Shell range
395
8 / 8
Shell capacity
80
5 / 8
Aim time
1.11
1 / 8
Dispersion at 100m
Dispersion still
0.379
5 / 8
Moving
+
0.158
1 / 8
Hull traversing
+
0.158
1 / 8
Turret traversing
+
0.103
4 / 8
Shooting
+
1.069
1 / 8
Gun damaged
x
2.0
1 / 8
Gun flexibility
Depression
15.0
2 / 8
Elevation
20.0
2 / 8
Rear depression
5.0
3 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
46
3 / 8
Backwards
20
1 / 8
Engine power
360
3 / 8
Weight
14.5
3 / 8
Terrain coefficients
Terrain coefficient hard
92
4 / 8
Medium
83
4 / 8
Soft
67
3 / 8
Raw terrain coefficients
Raw terrain coefficient hard
1.09
4 / 8
Medium
1.20
4 / 8
Soft
1.50
3 / 8
Power to weight ratio
Power to weight ratio hard
22.8
1 / 8
Medium
20.7
1 / 8
Soft
16.5
1 / 8
Turret traverse speed
45.4
2 / 8
Hull traverse speed
Hull traverse hard
56.8
1 / 8
Medium
51.6
1 / 8
Soft
41.3
1 / 8
Hard
Hard
Medium
Medium
Soft
Soft
Effective
102.2°/s
Hull
Turret
Survivability
Health
510
1 / 8
Fire chance
20
3 / 8
View range
257
3 / 8
257m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
33.21
4 / 8
Moving
20.71
4 / 8
Still
7.47
6 / 8
Moving
4.66
6 / 8
Caught on fire
13.45
4 / 8
Width
1.43
3 / 8
Height
2.06
2 / 8
Length
5.63
7 / 8
Volume
16.62
4 / 8
Crew training
Crew count
4
5 / 8
Commander
108
Radioman
113
Gunner
119
Driver
119
Loader
119