BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Ho-Ri T.II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
Nation
Japan
Class
TD
Tier
IX
Type
Tech tree
Purchase price
3,450,000
Sale price
1,725,000
Research XP
160,000
Tech tree
315,760
8,797,200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1.2K
III
Chi-Ha
700
6K
IV
Chi-He
2.5K
85K
V
Chi-Nu
7K
400K
VI
Chi-To
25K
940K
VII
Chi-To SPG
43K
1.3M
VIII
Ho-Ri T.I
77K
2.6M
IX
Ho-Ri T.II
160K
3.5M
X
Ho-Ri
271K
6.1M
Compare
Tier IX TDs
Tier IX TDs
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16K
VIII
IX
27K
IX
IX
IX
65K
X
271K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX TDs
Tier IX TDs
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2789
8 / 14
Shell reload
12.05
6 / 13
Penetration
290
1 / 14
At 250m
283
Distance
m
Damage
560
7 / 14
Module damage
200
6 / 14
Caliber
150
5 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
5 / 14
Shell range
720
1 / 14
Shell capacity
50
5 / 14
Aim time
2.08
7 / 14
Dispersion at 100m
Dispersion still
0.326
5 / 14
Moving
+
0.232
9 / 14
Hull traversing
+
0.232
9 / 14
Turret traversing
+
0.138
11 / 14
Shooting
+
3.720
4 / 14
Gun damaged
x
2.0
1 / 14
Gun flexibility
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Maneuverability
Speed
Speed forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
74.1
11 / 14
Terrain coefficients
Terrain coefficient hard
91
6 / 14
Medium
77
3 / 14
Soft
57
4 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.10
6 / 14
Medium
1.30
3 / 14
Soft
1.75
4 / 14
Power to weight ratio
Power to weight ratio hard
11.5
11 / 14
Medium
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
24.3
9 / 14
Hull traverse speed
Hull traverse hard
31.3
11 / 14
Medium
26.5
11 / 14
Soft
19.7
10 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
55.6°/s
Survivability
Health
1500
12 / 14
Fire chance
15
6 / 14
View range
274
3 / 14
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
2.84
11 / 14
Height
2.88
3 / 14
Length
6.50
4 / 14
Volume
53.11
8 / 14
Crew training
Crew count
4
7 / 14
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader x2
124
Game mode abilities
Mad Games
Battle Coordinator
Accelerator
Uprising
Blood Trail
Gravity Force
Thruster
Gravitizing
Blood Trail
Ho-Ri T.II
276mm
Primary
0mm
184mm
Spaced
0mm
External
Edit
Reset
290mm
IX
Advanced highlighting
Shooter:
Ho-Ri T.II
Ho-Ri T.II
Nation
Japan
Class
TD
Tier
IX
Type
Tech tree
Purchase price
3,450,000
Sale price
1,725,000
Research XP
160,000
Tech tree
315,760
8,797,200
x1
x2
x3
x4
x5
x10
I
Ha-Go
0
0
II
Chi-Ni
210
1.2K
III
Chi-Ha
700
6K
IV
Chi-He
2.5K
85K
V
Chi-Nu
7K
400K
VI
Chi-To
25K
940K
VII
Chi-To SPG
43K
1.3M
VIII
Ho-Ri T.I
77K
2.6M
IX
Ho-Ri T.II
160K
3.5M
X
Ho-Ri
271K
6.1M
Compare
Tier IX TDs
Tier IX TDs
All of tier IX
All of tier IX
All tanks
All tanks
Modules
Stock
Upgrade
VII
IX
16K
VIII
IX
27K
IX
IX
IX
65K
X
271K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
65s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier IX TDs
Tier IX TDs
All of tier IX
All of tier IX
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2789
8 / 14
Shell reload
12.05
6 / 13
Penetration
290
1 / 14
At 250m
283
Distance
m
Damage
560
7 / 14
Module damage
200
6 / 14
Caliber
150
5 / 14
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
5 / 14
Shell range
720
1 / 14
Shell capacity
50
5 / 14
Aim time
2.08
7 / 14
Dispersion at 100m
Dispersion still
0.326
5 / 14
Moving
+
0.232
9 / 14
Hull traversing
+
0.232
9 / 14
Turret traversing
+
0.138
11 / 14
Shooting
+
3.720
4 / 14
Gun damaged
x
2.0
1 / 14
Gun flexibility
Depression
8.0
6 / 14
Elevation
15.0
7 / 14
Azimuth left
10.0
6 / 10
Azimuth right
10.0
7 / 10
Maneuverability
Speed
Speed forwards
37
9 / 14
Backwards
15
2 / 14
Engine power
935
4 / 14
Weight
74.1
11 / 14
Terrain coefficients
Terrain coefficient hard
91
6 / 14
Medium
77
3 / 14
Soft
57
4 / 14
Raw terrain coefficients
Raw terrain coefficient hard
1.10
6 / 14
Medium
1.30
3 / 14
Soft
1.75
4 / 14
Power to weight ratio
Power to weight ratio hard
11.5
11 / 14
Medium
9.7
10 / 14
Soft
7.2
8 / 14
Turret traverse speed
24.3
9 / 14
Hull traverse speed
Hull traverse hard
31.3
11 / 14
Medium
26.5
11 / 14
Soft
19.7
10 / 14
Hard
Hard
Medium
Medium
Soft
Soft
Effective
55.6°/s
Survivability
Health
1500
12 / 14
Fire chance
15
6 / 14
View range
274
3 / 14
274m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
26.00
9 / 14
Moving
16.22
6 / 14
Still
5.85
9 / 14
Moving
3.65
7 / 14
Caught on fire
8.11
9 / 14
Width
2.84
11 / 14
Height
2.88
3 / 14
Length
6.50
4 / 14
Volume
53.11
8 / 14
Crew training
Crew count
4
7 / 14
Commander
113
Radioman
119
Gunner
124
Driver
124
Loader x2
124
Game mode abilities
Mad Games
Battle Coordinator
Accelerator
Uprising
Blood Trail
Gravity Force
Thruster
Gravitizing
Blood Trail