BlitzKit
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Performance
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Leopard
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
80mm
V
Advanced highlighting
Shooter:
Leopard
Leopard
Nation
Germany
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
13,150
Tech tree
16,850
492,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VI
VK 30.01 D
30K
910K
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
1.8K
V
4.2K
VI
30K
V
VI
9.1K
V
V
V
5K
VI
30K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1525
1 / 4
Shells
12
1 / 4
Shell reload
10.23
4 / 4
Intra-clip
0.14
1 / 3
Penetration
80
4 / 4
At 250m
74
Distance
m
Damage
25
4 / 4
Clipping potential
300
1 / 3
Module damage
2
4 / 4
Caliber
30
4 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
940
2 / 4
Shell range
395
4 / 4
Shell capacity
360
1 / 4
Aim time
1.68
2 / 4
Dispersion at 100m
Dispersion still
0.374
4 / 4
Moving
+
0.112
2 / 4
Hull traversing
+
0.112
1 / 4
Turret traversing
+
0.086
4 / 4
Shooting
+
1.209
1 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
10.0
3 / 4
Elevation
20.0
1 / 4
Frontal depression
4.0
3 / 3
Frontal elevation
20.0
1 / 3
Rear depression
0.0
3 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
60
2 / 4
Backwards
22
2 / 4
Engine power
592
1 / 4
Weight
22.7
4 / 4
Terrain coefficients
Terrain coefficient hard
125
1 / 4
Medium
100
1 / 4
Soft
83
1 / 4
Raw terrain coefficients
Raw terrain coefficient hard
0.80
1 / 4
Medium
1.00
1 / 4
Soft
1.20
1 / 4
Power to weight ratio
Power to weight ratio hard
32.6
2 / 4
Medium
26.1
2 / 4
Soft
21.7
2 / 4
Turret traverse speed
44.1
4 / 4
Hull traverse speed
Hull traverse hard
79.0
1 / 4
Medium
63.2
1 / 4
Soft
52.7
1 / 4
Hard
Hard
Medium
Medium
Soft
Soft
Effective
123.2°/s
Hull
Turret
Survivability
Health
610
3 / 4
Fire chance
20
1 / 4
View range
291
1 / 4
291m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
35.79
4 / 4
Moving
35.79
4 / 4
Still
7.52
4 / 4
Moving
7.52
4 / 4
Caught on fire
15.64
4 / 4
Width
2.33
4 / 4
Height
3.14
4 / 4
Length
5.15
2 / 4
Volume
37.62
4 / 4
Crew training
Crew count
4
1 / 4
Commander
111
Gunner
117
Radioman
122
Driver
122
Loader
122
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
Leopard
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
80mm
V
Advanced highlighting
Shooter:
Leopard
Leopard
Nation
Germany
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
13,150
Tech tree
16,850
492,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VI
VK 30.01 D
30K
910K
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
1.8K
V
4.2K
VI
30K
V
VI
9.1K
V
V
V
5K
VI
30K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1525
1 / 4
Shells
12
1 / 4
Shell reload
10.23
4 / 4
Intra-clip
0.14
1 / 3
Penetration
80
4 / 4
At 250m
74
Distance
m
Damage
25
4 / 4
Clipping potential
300
1 / 3
Module damage
2
4 / 4
Caliber
30
4 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
940
2 / 4
Shell range
395
4 / 4
Shell capacity
360
1 / 4
Aim time
1.68
2 / 4
Dispersion at 100m
Dispersion still
0.374
4 / 4
Moving
+
0.112
2 / 4
Hull traversing
+
0.112
1 / 4
Turret traversing
+
0.086
4 / 4
Shooting
+
1.209
1 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
10.0
3 / 4
Elevation
20.0
1 / 4
Frontal depression
4.0
3 / 3
Frontal elevation
20.0
1 / 3
Rear depression
0.0
3 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
60
2 / 4
Backwards
22
2 / 4
Engine power
592
1 / 4
Weight
22.7
4 / 4
Terrain coefficients
Terrain coefficient hard
125
1 / 4
Medium
100
1 / 4
Soft
83
1 / 4
Raw terrain coefficients
Raw terrain coefficient hard
0.80
1 / 4
Medium
1.00
1 / 4
Soft
1.20
1 / 4
Power to weight ratio
Power to weight ratio hard
32.6
2 / 4
Medium
26.1
2 / 4
Soft
21.7
2 / 4
Turret traverse speed
44.1
4 / 4
Hull traverse speed
Hull traverse hard
79.0
1 / 4
Medium
63.2
1 / 4
Soft
52.7
1 / 4
Hard
Hard
Medium
Medium
Soft
Soft
Effective
123.2°/s
Hull
Turret
Survivability
Health
610
3 / 4
Fire chance
20
1 / 4
View range
291
1 / 4
291m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
35.79
4 / 4
Moving
35.79
4 / 4
Still
7.52
4 / 4
Moving
7.52
4 / 4
Caught on fire
15.64
4 / 4
Width
2.33
4 / 4
Height
3.14
4 / 4
Length
5.15
2 / 4
Volume
37.62
4 / 4
Crew training
Crew count
4
1 / 4
Commander
111
Gunner
117
Radioman
122
Driver
122
Loader
122
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow