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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
VK 28.01
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
157mm
VII
Advanced highlighting
Shooter:
VK 28.01
VK 28.01
Nation
Germany
Class
Light
Tier
VI
Type
Tech tree
Purchase price
945,000
Sale price
472,500
Research XP
30,000
Tech tree
46,850
1,437,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VII
SP I C
51K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
V
VII
13K
VII
51K
IV
VI
5.6K
IV
V
VI
5.3K
V
4.5K
VII
9.2K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1665
11 / 15
Shell reload
5.76
9 / 15
Penetration
157
1 / 15
At 250m
147
Distance
m
Damage
160
2 / 15
Module damage
100
9 / 15
Caliber
75
10 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1170
1 / 15
Shell range
720
1 / 15
Shell capacity
72
3 / 15
Aim time
2.08
15 / 15
Dispersion at 100m
Dispersion still
0.326
3 / 15
Moving
+
0.102
5 / 15
Hull traversing
+
0.102
5 / 15
Turret traversing
+
0.086
8 / 15
Shooting
+
3.255
2 / 15
Gun damaged
x
3.0
15 / 15
Gun flexibility
Depression
6.0
10 / 15
Elevation
17.0
10 / 15
Frontal depression
9.0
1 / 1
Frontal elevation
20.0
1 / 1
Rear depression
4.0
5 / 8
Rear elevation
20.0
3 / 8
Maneuverability
Speed
Speed forwards
65
4 / 15
Backwards
22
5 / 15
Engine power
715
2 / 15
Weight
23.1
12 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
111
2 / 15
Soft
91
1 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
0.90
2 / 15
Soft
1.10
1 / 15
Power to weight ratio
Power to weight ratio hard
38.6
2 / 15
Medium
34.3
2 / 15
Soft
28.1
2 / 15
Turret traverse speed
53.4
6 / 15
Hull traverse speed
Hull traverse hard
62.2
9 / 15
Medium
55.3
6 / 15
Soft
45.3
1 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
115.7°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
20
5 / 15
View range
293
5 / 15
293m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
30.75
15 / 15
Moving
30.75
15 / 15
Still
7.99
11 / 15
Moving
7.99
11 / 15
Caught on fire
11.53
15 / 15
Width
1.60
5 / 15
Height
3.15
14 / 15
Length
5.31
9 / 15
Volume
26.72
10 / 15
Crew training
Crew count
5
1 / 15
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
VK 28.01
172mm
Primary
0mm
115mm
Spaced
0mm
External
Edit
Reset
157mm
VII
Advanced highlighting
Shooter:
VK 28.01
VK 28.01
Nation
Germany
Class
Light
Tier
VI
Type
Tech tree
Purchase price
945,000
Sale price
472,500
Research XP
30,000
Tech tree
46,850
1,437,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VII
SP I C
51K
1.4M
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Modules
Stock
Upgrade
V
VII
13K
VII
51K
IV
VI
5.6K
IV
V
VI
5.3K
V
4.5K
VII
9.2K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VI lights
Tier VI lights
All of tier VI
All of tier VI
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1665
11 / 15
Shell reload
5.76
9 / 15
Penetration
157
1 / 15
At 250m
147
Distance
m
Damage
160
2 / 15
Module damage
100
9 / 15
Caliber
75
10 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1170
1 / 15
Shell range
720
1 / 15
Shell capacity
72
3 / 15
Aim time
2.08
15 / 15
Dispersion at 100m
Dispersion still
0.326
3 / 15
Moving
+
0.102
5 / 15
Hull traversing
+
0.102
5 / 15
Turret traversing
+
0.086
8 / 15
Shooting
+
3.255
2 / 15
Gun damaged
x
3.0
15 / 15
Gun flexibility
Depression
6.0
10 / 15
Elevation
17.0
10 / 15
Frontal depression
9.0
1 / 1
Frontal elevation
20.0
1 / 1
Rear depression
4.0
5 / 8
Rear elevation
20.0
3 / 8
Maneuverability
Speed
Speed forwards
65
4 / 15
Backwards
22
5 / 15
Engine power
715
2 / 15
Weight
23.1
12 / 15
Terrain coefficients
Terrain coefficient hard
125
3 / 15
Medium
111
2 / 15
Soft
91
1 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.80
3 / 15
Medium
0.90
2 / 15
Soft
1.10
1 / 15
Power to weight ratio
Power to weight ratio hard
38.6
2 / 15
Medium
34.3
2 / 15
Soft
28.1
2 / 15
Turret traverse speed
53.4
6 / 15
Hull traverse speed
Hull traverse hard
62.2
9 / 15
Medium
55.3
6 / 15
Soft
45.3
1 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
115.7°/s
Hull
Turret
Survivability
Health
900
1 / 15
Fire chance
20
5 / 15
View range
293
5 / 15
293m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
30.75
15 / 15
Moving
30.75
15 / 15
Still
7.99
11 / 15
Moving
7.99
11 / 15
Caught on fire
11.53
15 / 15
Width
1.60
5 / 15
Height
3.15
14 / 15
Length
5.31
9 / 15
Volume
26.72
10 / 15
Crew training
Crew count
5
1 / 15
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow