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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Panther II
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
203mm
VIII
Advanced highlighting
Shooter:
Panther II
Panther II
Nation
Germany
Class
Medium
Tier
VIII
Type
Tech tree
Purchase price
2,390,000
Sale price
1,195,000
Research XP
88,500
Tech tree
185,850
5,172,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 30.01 D
30K
910K
VII
Panther
51K
1.4M
VIII
Panther II
89K
2.4M
IX
E 50
162K
3.5M
Compare
Tier VIII mediums
Tier VIII mediums
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
16K
VII
VIII
14K
VII
VIII
VIII
15K
IX
162K
VII
11K
VIII
21K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VIII mediums
Tier VIII mediums
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2515
8 / 54
Shell reload
5.25
7 / 52
Penetration
203
21 / 54
At 250m
194
Distance
m
Damage
220
48 / 54
Module damage
119
48 / 54
Caliber
88
48 / 54
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
10 / 54
Shell range
720
1 / 54
Shell capacity
60
20 / 54
Aim time
1.72
19 / 54
Dispersion at 100m
Dispersion still
0.299
4 / 54
Moving
+
0.112
5 / 54
Hull traversing
+
0.112
4 / 54
Turret traversing
+
0.052
1 / 54
Shooting
+
3.720
15 / 54
Gun damaged
x
2.0
1 / 54
Gun flexibility
Depression
8.0
27 / 54
Elevation
20.0
3 / 54
Frontal depression
7.0
1 / 2
Frontal elevation
20.0
1 / 2
Rear depression
5.5
10 / 36
Rear elevation
20.0
2 / 36
Maneuverability
Speed
Speed forwards
55
12 / 54
Backwards
20
6 / 54
Engine power
935
9 / 54
Weight
53.5
50 / 54
Terrain coefficients
Terrain coefficient hard
125
2 / 54
Medium
111
3 / 54
Soft
71
3 / 54
Raw terrain coefficients
Raw terrain coefficient hard
0.80
2 / 54
Medium
0.90
3 / 54
Soft
1.40
3 / 54
Power to weight ratio
Power to weight ratio hard
21.8
16 / 54
Medium
19.4
9 / 54
Soft
12.5
32 / 54
Turret traverse speed
42.5
44 / 54
Hull traverse speed
Hull traverse hard
71.6
2 / 54
Medium
63.7
1 / 54
Soft
40.9
19 / 54
Hard
Hard
Medium
Medium
Soft
Soft
Effective
114.1°/s
Hull
Turret
Survivability
Health
1400
24 / 54
Fire chance
20
33 / 54
View range
296
4 / 54
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.96
52 / 54
Moving
11.12
53 / 54
Still
4.27
52 / 54
Moving
2.65
50 / 54
Caught on fire
3.93
53 / 54
Width
2.22
46 / 54
Height
3.26
39 / 54
Length
6.60
36 / 54
Volume
47.89
47 / 54
Crew training
Crew count
5
1 / 54
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Rammer Rig
Chameleon Concealment
Uprising
Hunter's Mark
Gravity Force
Thruster
Gravitizing
Hunter's Mark
Panther II
243mm
Primary
0mm
162mm
Spaced
0mm
External
Edit
Reset
203mm
VIII
Advanced highlighting
Shooter:
Panther II
Panther II
Nation
Germany
Class
Medium
Tier
VIII
Type
Tech tree
Purchase price
2,390,000
Sale price
1,195,000
Research XP
88,500
Tech tree
185,850
5,172,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 30.01 D
30K
910K
VII
Panther
51K
1.4M
VIII
Panther II
89K
2.4M
IX
E 50
162K
3.5M
Compare
Tier VIII mediums
Tier VIII mediums
All of tier VIII
All of tier VIII
All tanks
All tanks
Modules
Stock
Upgrade
VII
VIII
16K
VII
VIII
14K
VII
VIII
VIII
15K
IX
162K
VII
11K
VIII
21K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VIII mediums
Tier VIII mediums
All of tier VIII
All of tier VIII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2515
8 / 54
Shell reload
5.25
7 / 52
Penetration
203
21 / 54
At 250m
194
Distance
m
Damage
220
48 / 54
Module damage
119
48 / 54
Caliber
88
48 / 54
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
1000
10 / 54
Shell range
720
1 / 54
Shell capacity
60
20 / 54
Aim time
1.72
19 / 54
Dispersion at 100m
Dispersion still
0.299
4 / 54
Moving
+
0.112
5 / 54
Hull traversing
+
0.112
4 / 54
Turret traversing
+
0.052
1 / 54
Shooting
+
3.720
15 / 54
Gun damaged
x
2.0
1 / 54
Gun flexibility
Depression
8.0
27 / 54
Elevation
20.0
3 / 54
Frontal depression
7.0
1 / 2
Frontal elevation
20.0
1 / 2
Rear depression
5.5
10 / 36
Rear elevation
20.0
2 / 36
Maneuverability
Speed
Speed forwards
55
12 / 54
Backwards
20
6 / 54
Engine power
935
9 / 54
Weight
53.5
50 / 54
Terrain coefficients
Terrain coefficient hard
125
2 / 54
Medium
111
3 / 54
Soft
71
3 / 54
Raw terrain coefficients
Raw terrain coefficient hard
0.80
2 / 54
Medium
0.90
3 / 54
Soft
1.40
3 / 54
Power to weight ratio
Power to weight ratio hard
21.8
16 / 54
Medium
19.4
9 / 54
Soft
12.5
32 / 54
Turret traverse speed
42.5
44 / 54
Hull traverse speed
Hull traverse hard
71.6
2 / 54
Medium
63.7
1 / 54
Soft
40.9
19 / 54
Hard
Hard
Medium
Medium
Soft
Soft
Effective
114.1°/s
Hull
Turret
Survivability
Health
1400
24 / 54
Fire chance
20
33 / 54
View range
296
4 / 54
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.96
52 / 54
Moving
11.12
53 / 54
Still
4.27
52 / 54
Moving
2.65
50 / 54
Caught on fire
3.93
53 / 54
Width
2.22
46 / 54
Height
3.26
39 / 54
Length
6.60
36 / 54
Volume
47.89
47 / 54
Crew training
Crew count
5
1 / 54
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Rammer Rig
Chameleon Concealment
Uprising
Hunter's Mark
Gravity Force
Thruster
Gravitizing
Hunter's Mark