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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
SP I C
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Nation
Germany
Class
Light
Tier
VII
Type
Tech tree
Purchase price
1,360,000
Sale price
680,000
Research XP
50,830
Tech tree
97,680
2,797,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VII
SP I C
51K
1.4M
VIII
Indien-Pz.
106K
2.4M
VIII
Ru 251
93K
2.4M
Compare
Tier VII lights
Tier VII lights
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5.4K
VII
10K
VI
VII
8.2K
VI
VII
8K
VII
11K
VII
13K
VIII
106K
VIII
93K
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII lights
Tier VII lights
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
2185
13 / 15
Shells
2
5 / 15
Shell reload
9.86
12 / 15
Intra-clip
2.50
5 / 5
Penetration
160
2 / 15
At 250m
151
Distance
m
Damage
225
2 / 15
Clipping potential
450
5 / 5
Module damage
122
2 / 15
Caliber
90
2 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
630
14 / 15
Shell range
720
1 / 15
Shell capacity
40
14 / 15
Aim time
1.75
6 / 15
Dispersion at 100m
Dispersion still
0.324
10 / 15
Moving
+
0.112
3 / 15
Hull traversing
+
0.112
3 / 15
Turret traversing
+
0.103
15 / 15
Shooting
+
2.790
3 / 15
Gun damaged
x
2.0
2 / 15
Gun flexibility
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Maneuverability
Speed
Speed forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
9.2
1 / 15
Terrain coefficients
Terrain coefficient hard
167
2 / 15
Medium
143
2 / 15
Soft
71
6 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.60
2 / 15
Medium
0.70
2 / 15
Soft
1.40
6 / 15
Power to weight ratio
Power to weight ratio hard
42.8
5 / 15
Medium
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
55.3
10 / 15
Hull traverse speed
Hull traverse hard
77.1
3 / 15
Medium
66.1
3 / 15
Soft
33.0
12 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
132.3°/s
Hull
Turret
Survivability
Health
1000
11 / 15
Fire chance
20
13 / 15
View range
315
1 / 15
315m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
1.70
5 / 15
Height
2.22
8 / 15
Length
4.44
3 / 15
Volume
16.75
3 / 15
Crew training
Crew count
3
12 / 15
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
SP I C
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
160mm
VII
Advanced highlighting
Shooter:
SP I C
SP I C
Nation
Germany
Class
Light
Tier
VII
Type
Tech tree
Purchase price
1,360,000
Sale price
680,000
Research XP
50,830
Tech tree
97,680
2,797,200
x1
x2
x3
x4
x5
x10
I
Pz. II
0
0
II
Pz. 35 (t)
500
1.2K
III
Pz. III
700
6K
IV
Pz. IV D
2.5K
85K
V
Leopard
13K
400K
VI
VK 28.01
30K
945K
VII
SP I C
51K
1.4M
VIII
Indien-Pz.
106K
2.4M
VIII
Ru 251
93K
2.4M
Compare
Tier VII lights
Tier VII lights
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
VI
VI
5.4K
VII
10K
VI
VII
8.2K
VI
VII
8K
VII
11K
VII
13K
VIII
106K
VIII
93K
VII
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII lights
Tier VII lights
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
2185
13 / 15
Shells
2
5 / 15
Shell reload
9.86
12 / 15
Intra-clip
2.50
5 / 5
Penetration
160
2 / 15
At 250m
151
Distance
m
Damage
225
2 / 15
Clipping potential
450
5 / 5
Module damage
122
2 / 15
Caliber
90
2 / 15
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
630
14 / 15
Shell range
720
1 / 15
Shell capacity
40
14 / 15
Aim time
1.75
6 / 15
Dispersion at 100m
Dispersion still
0.324
10 / 15
Moving
+
0.112
3 / 15
Hull traversing
+
0.112
3 / 15
Turret traversing
+
0.103
15 / 15
Shooting
+
2.790
3 / 15
Gun damaged
x
2.0
2 / 15
Gun flexibility
Depression
10.0
1 / 15
Elevation
15.0
10 / 15
Maneuverability
Speed
Speed forwards
58
15 / 15
Backwards
22
11 / 15
Engine power
237
15 / 15
Weight
9.2
1 / 15
Terrain coefficients
Terrain coefficient hard
167
2 / 15
Medium
143
2 / 15
Soft
71
6 / 15
Raw terrain coefficients
Raw terrain coefficient hard
0.60
2 / 15
Medium
0.70
2 / 15
Soft
1.40
6 / 15
Power to weight ratio
Power to weight ratio hard
42.8
5 / 15
Medium
36.7
5 / 15
Soft
18.4
10 / 15
Turret traverse speed
55.3
10 / 15
Hull traverse speed
Hull traverse hard
77.1
3 / 15
Medium
66.1
3 / 15
Soft
33.0
12 / 15
Hard
Hard
Medium
Medium
Soft
Soft
Effective
132.3°/s
Hull
Turret
Survivability
Health
1000
11 / 15
Fire chance
20
13 / 15
View range
315
1 / 15
315m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
37.88
3 / 15
Moving
37.88
3 / 15
Still
9.02
3 / 15
Moving
9.02
3 / 15
Caught on fire
17.50
3 / 15
Width
1.70
5 / 15
Height
2.22
8 / 15
Length
4.44
3 / 15
Volume
16.75
3 / 15
Crew training
Crew count
3
12 / 15
Commander
121
Radioman, 4
127
Driver
133
Gunner
133
Loader
127
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow