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Crusader
BlitzKit Tankopedia
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Nation
U.K.
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Cromwell
25K
900K
VI
Sherman Firefly
25K
945K
Configuration
Modules
Stock
Upgrade
IV
V
5K
IV
V
5K
IV
IV
V
5K
V
5K
VI
25K
VI
25K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
hp / min
1398
2 / 4
Shells
2
2 / 4
Reload
s
6.72
1 / 4
Intra-clip
s
1.00
2 / 3
Penetration
mm
130
1 / 4
At 250m
123
Distance
m
Damage
hp
90
2 / 4
Clipping potential
180
2 / 3
Module damage
hp
76
2 / 4
Caliber
mm
57
2 / 4
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
892
3 / 4
Shell range
m/s
720
1 / 4
Shell capacity
m/s
70
3 / 4
Aim time
s
1.74
3 / 4
Dispersion at 100m
Still
m
0.311
1 / 4
Moving
+0.140
3 / 4
Hull traversing
+0.140
3 / 4
Turret traversing
+0.052
1 / 4
After shooting
+2.325
2 / 4
Gun damaged
scalar
x 2.0
1 / 4
Gun flexibility
°
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Crew training
Crew count
3
2 / 4
Commander
%
111
Radioman
%
117
Gunner
%
122
Loader
%
117
Driver
%
122
Maneuverability
Speed
kph
Forwards
50
3 / 4
Backwards
19
4 / 4
Engine power
hp
412
2 / 4
Weight
tn
21.3
2 / 4
Terrain coefficients
Hard
%
111
2 / 4
Medium
%
100
1 / 4
Soft
%
71
3 / 4
Raw terrain coefficients
Hard
%
0.90
2 / 4
Medium
%
1.00
1 / 4
Soft
%
1.40
3 / 4
Power to weight ratio
hp/tn
On hard terrain
21.5
3 / 4
On medium terrain
19.3
3 / 4
On soft terrain
13.8
3 / 4
Turret traverse speed
°/s
51.9
2 / 4
Hull traverse speed
°/s
On hard terrain
52.4
4 / 4
On medium terrain
47.2
4 / 4
On soft terrain
33.7
4 / 4
Survivability
Health
hp
640
1 / 4
Fire chance
%
20
1 / 4
View range
m
279
2 / 4
Camouflage
%
Still
36.16
2 / 4
Moving
36.16
2 / 4
Shooting still
9.62
2 / 4
Shooting moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
m
1
2 / 4
Height
m
2
1 / 4
Length
m
6
3 / 4
Volume
m
15
2 / 4
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
Crusader
BlitzKit Tankopedia
Back
Compare
Swap
Nation
U.K.
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x
1
x
2
x
3
x
4
x
5
x
10
I
Cruiser II
0
0
II
Cruiser III
0
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Cromwell
25K
900K
VI
Sherman Firefly
25K
945K
Configuration
Modules
Stock
Upgrade
IV
V
5K
IV
V
5K
IV
IV
V
5K
V
5K
VI
25K
VI
25K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Characteristics
Compare against
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
hp / min
1398
2 / 4
Shells
2
2 / 4
Reload
s
6.72
1 / 4
Intra-clip
s
1.00
2 / 3
Penetration
mm
130
1 / 4
At 250m
123
Distance
m
Damage
hp
90
2 / 4
Clipping potential
180
2 / 3
Module damage
hp
76
2 / 4
Caliber
mm
57
2 / 4
Normalization
°
5
Ricochet
°
70
Shell velocity
m/s
892
3 / 4
Shell range
m/s
720
1 / 4
Shell capacity
m/s
70
3 / 4
Aim time
s
1.74
3 / 4
Dispersion at 100m
Still
m
0.311
1 / 4
Moving
+0.140
3 / 4
Hull traversing
+0.140
3 / 4
Turret traversing
+0.052
1 / 4
After shooting
+2.325
2 / 4
Gun damaged
scalar
x 2.0
1 / 4
Gun flexibility
°
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Crew training
Crew count
3
2 / 4
Commander
%
111
Radioman
%
117
Gunner
%
122
Loader
%
117
Driver
%
122
Maneuverability
Speed
kph
Forwards
50
3 / 4
Backwards
19
4 / 4
Engine power
hp
412
2 / 4
Weight
tn
21.3
2 / 4
Terrain coefficients
Hard
%
111
2 / 4
Medium
%
100
1 / 4
Soft
%
71
3 / 4
Raw terrain coefficients
Hard
%
0.90
2 / 4
Medium
%
1.00
1 / 4
Soft
%
1.40
3 / 4
Power to weight ratio
hp/tn
On hard terrain
21.5
3 / 4
On medium terrain
19.3
3 / 4
On soft terrain
13.8
3 / 4
Turret traverse speed
°/s
51.9
2 / 4
Hull traverse speed
°/s
On hard terrain
52.4
4 / 4
On medium terrain
47.2
4 / 4
On soft terrain
33.7
4 / 4
Survivability
Health
hp
640
1 / 4
Fire chance
%
20
1 / 4
View range
m
279
2 / 4
Camouflage
%
Still
36.16
2 / 4
Moving
36.16
2 / 4
Shooting still
9.62
2 / 4
Shooting moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
m
1
2 / 4
Height
m
2
1 / 4
Length
m
6
3 / 4
Volume
m
15
2 / 4
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow