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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Churchill I
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
145mm
VI
Advanced highlighting
Shooter:
Churchill I
Churchill I
Nation
U.K.
Class
Heavy
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
Compare
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
2.5K
IV
V
2.5K
IV
IV
V
5K
V
5K
VI
25K
VI
5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1526
5 / 12
Shell reload
6.29
4 / 12
Penetration
145
2 / 12
At 250m
140
Distance
m
Damage
160
5 / 12
Module damage
100
9 / 12
Caliber
75
7 / 12
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
7 / 12
Shell range
720
1 / 12
Shell capacity
84
3 / 12
Aim time
2.18
6 / 12
Dispersion at 100m
Dispersion still
0.378
2 / 12
Moving
+
0.167
1 / 12
Hull traversing
+
0.167
1 / 12
Turret traversing
+
0.172
11 / 12
Shooting
+
3.720
1 / 12
Gun damaged
x
2.0
1 / 12
Gun flexibility
Depression
4.0
12 / 12
Elevation
12.0
11 / 12
Rear depression
3.0
5 / 5
Rear elevation
12.0
5 / 5
Maneuverability
Speed
Speed forwards
26
12 / 12
Backwards
14
1 / 12
Engine power
386
11 / 12
Weight
37.2
3 / 12
Terrain coefficients
Terrain coefficient hard
100
1 / 12
Medium
83
2 / 12
Soft
61
2 / 12
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 12
Medium
1.20
2 / 12
Soft
1.65
2 / 12
Power to weight ratio
Power to weight ratio hard
10.4
9 / 12
Medium
8.7
9 / 12
Soft
6.3
6 / 12
Turret traverse speed
21.8
10 / 12
Hull traverse speed
Hull traverse hard
23.2
11 / 12
Medium
19.4
12 / 12
Soft
14.1
10 / 12
Hard
Hard
Medium
Medium
Soft
Soft
Effective
45.0°/s
Hull
Turret
Survivability
Health
700
11 / 12
Fire chance
20
5 / 12
View range
258
2 / 12
258m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.61
5 / 12
Moving
7.31
5 / 12
Still
4.35
6 / 12
Moving
1.81
6 / 12
Caught on fire
3.75
5 / 12
Width
1.34
1 / 12
Height
3.11
8 / 12
Length
6.61
10 / 12
Volume
27.52
3 / 12
Crew training
Crew count
4
11 / 12
Commander
103
Radioman
108
Driver
113
Gunner x2
113
Loader
113
Game mode abilities
Mad Games
Toxic Stare
Damage Reflector
Uprising
Battle Trance
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.
Churchill I
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
145mm
VI
Advanced highlighting
Shooter:
Churchill I
Churchill I
Nation
U.K.
Class
Heavy
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Churchill I
11K
400K
VI
Churchill VII
25K
900K
Compare
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
IV
2.5K
IV
V
2.5K
IV
IV
V
5K
V
5K
VI
25K
VI
5K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V heavies
Tier V heavies
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Regular
DPM
1526
5 / 12
Shell reload
6.29
4 / 12
Penetration
145
2 / 12
At 250m
140
Distance
m
Damage
160
5 / 12
Module damage
100
9 / 12
Caliber
75
7 / 12
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
7 / 12
Shell range
720
1 / 12
Shell capacity
84
3 / 12
Aim time
2.18
6 / 12
Dispersion at 100m
Dispersion still
0.378
2 / 12
Moving
+
0.167
1 / 12
Hull traversing
+
0.167
1 / 12
Turret traversing
+
0.172
11 / 12
Shooting
+
3.720
1 / 12
Gun damaged
x
2.0
1 / 12
Gun flexibility
Depression
4.0
12 / 12
Elevation
12.0
11 / 12
Rear depression
3.0
5 / 5
Rear elevation
12.0
5 / 5
Maneuverability
Speed
Speed forwards
26
12 / 12
Backwards
14
1 / 12
Engine power
386
11 / 12
Weight
37.2
3 / 12
Terrain coefficients
Terrain coefficient hard
100
1 / 12
Medium
83
2 / 12
Soft
61
2 / 12
Raw terrain coefficients
Raw terrain coefficient hard
1.00
1 / 12
Medium
1.20
2 / 12
Soft
1.65
2 / 12
Power to weight ratio
Power to weight ratio hard
10.4
9 / 12
Medium
8.7
9 / 12
Soft
6.3
6 / 12
Turret traverse speed
21.8
10 / 12
Hull traverse speed
Hull traverse hard
23.2
11 / 12
Medium
19.4
12 / 12
Soft
14.1
10 / 12
Hard
Hard
Medium
Medium
Soft
Soft
Effective
45.0°/s
Hull
Turret
Survivability
Health
700
11 / 12
Fire chance
20
5 / 12
View range
258
2 / 12
258m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
17.61
5 / 12
Moving
7.31
5 / 12
Still
4.35
6 / 12
Moving
1.81
6 / 12
Caught on fire
3.75
5 / 12
Width
1.34
1 / 12
Height
3.11
8 / 12
Length
6.61
10 / 12
Volume
27.52
3 / 12
Crew training
Crew count
4
11 / 12
Commander
103
Radioman
108
Driver
113
Gunner x2
113
Loader
113
Game mode abilities
Mad Games
Toxic Stare
Damage Reflector
Uprising
Battle Trance
Gravitizing
Battle Trance
Review videos
BlitzKit does not endorse any review videos.