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Tankopedia
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Performance
Playlist
Mixer
Guess
Gallery
Session
Tier list
Embed
Progetto C50 mod. 66
277mm
Primary
0mm
185mm
Spaced
0mm
External
Edit
Reset
251mm
IX
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,500,000
Sale price
1,750,000
Research XP
172,900
Tech tree
377,810
8,962,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Compare
IX heavies
IX heavies
All tier IX
All tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
28K
IX
35K
IX
IX
28K
IX
VIII
IX
32K
IX
35K
IX
44K
X
275K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
IX heavies
IX heavies
All tier IX
All tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
2170
33 / 40
Damage
400
26 / 40
Clipping potential
800
9 / 12
Module damage
165
15 / 40
Penetration
251
7 / 40
Effective at 60s
2045
4 / 4
Shells
2
7 / 40
Most optimal shell
1
Reloads
Shell 1
11.06
Shell 2
8.58
Intra-clip
3.53
5 / 12
0.00
0.00
Skip
Caliber
120
23 / 40
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
17 / 40
Shell range
720
1 / 40
Shell capacity
64
6 / 40
Aim time
2.19
18 / 40
Dispersion at 100m
Dispersion still
0.324
6 / 40
Moving
+
0.167
7 / 40
Hull traversing
+
0.167
8 / 40
Turret traversing
+
0.103
9 / 40
Shooting
+
3.720
9 / 40
Gun damaged
x
2.0
1 / 40
Gun flexibility
Depression
8.0
10 / 40
Elevation
15.0
30 / 40
Rear depression
3.5
14 / 27
Rear elevation
15.0
19 / 27
Max
15°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Speed forwards
38
19 / 40
Backwards
15
6 / 40
Engine power
770
26 / 40
Weight
51.6
14 / 40
Terrain coefficients
Terrain coefficient hard
114
1 / 40
Medium
88
12 / 40
Soft
67
6 / 40
Raw terrain coefficients
Raw terrain coefficient hard
0.88
1 / 40
Medium
1.14
12 / 40
Soft
1.49
6 / 40
Power to weight ratio
Power to weight ratio hard
17.0
9 / 40
Medium
13.1
16 / 40
Soft
10.0
8 / 40
Turret traverse speed
23.9
24 / 40
Hull traverse speed
Hull traverse hard
49.4
2 / 40
Medium
38.0
3 / 40
Soft
29.0
3 / 40
Hard
Hard
Medium
Medium
Soft
Soft
Effective
73.2°/s
Hull
Turret
Survivability
Health
2050
28 / 40
Fire chance
12
3 / 40
View range
289
1 / 40
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
13.64
15 / 40
Moving
6.08
10 / 40
Still
3.07
9 / 40
Moving
1.37
7 / 40
Caught on fire
2.25
20 / 40
Width
1.85
15 / 40
Height
3.24
15 / 40
Length
6.97
22 / 40
Volume
41.88
14 / 40
Crew training
Crew count
4
8 / 40
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Battle Trance
Review videos
Progetto C50 mod. 66
277mm
Primary
0mm
185mm
Spaced
0mm
External
Edit
Reset
251mm
IX
Nation
European Nation
Class
Heavy
Tier
IX
Type
Tech tree
Purchase price
3,500,000
Sale price
1,750,000
Research XP
172,900
Tech tree
377,810
8,962,200
x1
x2
x3
x4
x5
x10
I
Vickers Mk. F
0
0
II
10TP
210
1.2K
III
14TP
700
6K
IV
Lago
2.5K
85K
V
Strv m/42
8K
400K
VI
P.43 bis
25K
920K
VII
Carro d'assalto P.88
61K
1.5M
VIII
Progetto CC55 mod. 54
109K
2.6M
IX
Progetto C50 mod. 66
173K
3.5M
X
Rinoceronte
275K
6.1M
Compare
IX heavies
IX heavies
All tier IX
All tier IX
All tanks
All tanks
Modules
Stock
Upgrade
IX
IX
28K
IX
35K
IX
IX
28K
IX
VIII
IX
32K
IX
35K
IX
44K
X
275K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
IX heavies
IX heavies
All tier IX
All tier IX
All tanks
All tanks
Firepower
Gun type
Auto reloader
DPM
2170
33 / 40
Damage
400
26 / 40
Clipping potential
800
9 / 12
Module damage
165
15 / 40
Penetration
251
7 / 40
Effective at 60s
2045
4 / 4
Shells
2
7 / 40
Most optimal shell
1
Reloads
Shell 1
11.06
Shell 2
8.58
Intra-clip
3.53
5 / 12
0.00
0.00
Skip
Caliber
120
23 / 40
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
950
17 / 40
Shell range
720
1 / 40
Shell capacity
64
6 / 40
Aim time
2.19
18 / 40
Dispersion at 100m
Dispersion still
0.324
6 / 40
Moving
+
0.167
7 / 40
Hull traversing
+
0.167
8 / 40
Turret traversing
+
0.103
9 / 40
Shooting
+
3.720
9 / 40
Gun damaged
x
2.0
1 / 40
Gun flexibility
Depression
8.0
10 / 40
Elevation
15.0
30 / 40
Rear depression
3.5
14 / 27
Rear elevation
15.0
19 / 27
Max
15°
Min
-8°
Pitch
0°
Yaw
0°
Maneuverability
Speed
Speed forwards
38
19 / 40
Backwards
15
6 / 40
Engine power
770
26 / 40
Weight
51.6
14 / 40
Terrain coefficients
Terrain coefficient hard
114
1 / 40
Medium
88
12 / 40
Soft
67
6 / 40
Raw terrain coefficients
Raw terrain coefficient hard
0.88
1 / 40
Medium
1.14
12 / 40
Soft
1.49
6 / 40
Power to weight ratio
Power to weight ratio hard
17.0
9 / 40
Medium
13.1
16 / 40
Soft
10.0
8 / 40
Turret traverse speed
23.9
24 / 40
Hull traverse speed
Hull traverse hard
49.4
2 / 40
Medium
38.0
3 / 40
Soft
29.0
3 / 40
Hard
Hard
Medium
Medium
Soft
Soft
Effective
73.2°/s
Hull
Turret
Survivability
Health
2050
28 / 40
Fire chance
12
3 / 40
View range
289
1 / 40
289m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
13.64
15 / 40
Moving
6.08
10 / 40
Still
3.07
9 / 40
Moving
1.37
7 / 40
Caught on fire
2.25
20 / 40
Width
1.85
15 / 40
Height
3.24
15 / 40
Length
6.97
22 / 40
Volume
41.88
14 / 40
Crew training
Crew count
4
8 / 40
Commander
121
Radioman
127
Gunner
133
Driver
133
Loader
133
Game mode abilities
Mad Games
Battle Coordinator
Chameleon Concealment
Uprising
Play Dead
Gravitizing
Battle Trance
Review videos