BlitzKit
Tankopedia
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Performance
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Tier list
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Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Comet
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
Nation
U.K.
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,350,500
Sale price
675,250
Research XP
68,440
Tech tree
107,350
2,787,700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Sherman Firefly
25K
945K
VII
Comet
68K
1.4M
VIII
FV301
100K
2.3M
VIII
Centurion I
100K
2.4M
Route 1 of 2
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2.2K
VIII
100K
VI
VII
9.1K
VI
VII
12K
VII
17K
VIII
100K
VII
17K
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2789
1 / 30
Shell reload
3.44
1 / 29
Penetration
155
14 / 30
At 250m
150
Distance
m
Damage
160
24 / 30
Module damage
105
24 / 30
Caliber
76
24 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
25 / 30
Shell range
720
1 / 30
Shell capacity
61
11 / 30
Aim time
1.79
8 / 30
Dispersion at 100m
Dispersion still
0.317
6 / 30
Moving
+
0.140
20 / 30
Hull traversing
+
0.140
20 / 30
Turret traversing
+
0.060
6 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Maneuverability
Speed
Speed forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
32.4
10 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
91
5 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.10
5 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
20.7
18 / 30
Medium
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
55.9
4 / 30
Hull traverse speed
Hull traverse hard
57.2
21 / 30
Medium
52.0
12 / 30
Soft
38.2
21 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.1°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
2.16
23 / 30
Height
2.26
8 / 30
Length
5.99
18 / 30
Volume
29.30
15 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Battle Trance
Gravity Force
Thruster
Gravitizing
Battle Trance
Comet
195mm
Primary
0mm
130mm
Spaced
0mm
External
Edit
Reset
155mm
VII
Advanced highlighting
Shooter:
Comet
Comet
Nation
U.K.
Class
Medium
Tier
VII
Type
Tech tree
Purchase price
1,350,500
Sale price
675,250
Research XP
68,440
Tech tree
107,350
2,787,700
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Sherman Firefly
25K
945K
VII
Comet
68K
1.4M
VIII
FV301
100K
2.3M
VIII
Centurion I
100K
2.4M
Route 1 of 2
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Modules
Stock
Upgrade
V
V
2.2K
VIII
100K
VI
VII
9.1K
VI
VII
12K
VII
17K
VIII
100K
VII
17K
VI
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
20s
80s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier VII mediums
Tier VII mediums
All of tier VII
All of tier VII
All tanks
All tanks
Firepower
Gun type
Regular
DPM
2789
1 / 30
Shell reload
3.44
1 / 29
Penetration
155
14 / 30
At 250m
150
Distance
m
Damage
160
24 / 30
Module damage
105
24 / 30
Caliber
76
24 / 30
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
785
25 / 30
Shell range
720
1 / 30
Shell capacity
61
11 / 30
Aim time
1.79
8 / 30
Dispersion at 100m
Dispersion still
0.317
6 / 30
Moving
+
0.140
20 / 30
Hull traversing
+
0.140
20 / 30
Turret traversing
+
0.060
6 / 30
Shooting
+
3.720
7 / 30
Gun damaged
x
2.0
1 / 30
Gun flexibility
Depression
12.0
1 / 30
Elevation
20.0
7 / 30
Rear depression
0.0
15 / 17
Rear elevation
20.0
5 / 17
Maneuverability
Speed
Speed forwards
55
4 / 30
Backwards
18
26 / 30
Engine power
671
19 / 30
Weight
32.4
10 / 30
Terrain coefficients
Terrain coefficient hard
100
8 / 30
Medium
91
5 / 30
Soft
67
11 / 30
Raw terrain coefficients
Raw terrain coefficient hard
1.00
8 / 30
Medium
1.10
5 / 30
Soft
1.50
11 / 30
Power to weight ratio
Power to weight ratio hard
20.7
18 / 30
Medium
18.8
13 / 30
Soft
13.8
17 / 30
Turret traverse speed
55.9
4 / 30
Hull traverse speed
Hull traverse hard
57.2
21 / 30
Medium
52.0
12 / 30
Soft
38.2
21 / 30
Hard
Hard
Medium
Medium
Soft
Soft
Effective
113.1°/s
Hull
Turret
Survivability
Health
1250
4 / 30
Fire chance
20
15 / 30
View range
296
3 / 30
296m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
31.12
15 / 30
Moving
19.38
16 / 30
Still
7.69
8 / 30
Moving
4.79
8 / 30
Caught on fire
11.83
13 / 30
Width
2.16
23 / 30
Height
2.26
8 / 30
Length
5.99
18 / 30
Volume
29.30
15 / 30
Crew training
Crew count
5
1 / 30
Commander
113
Gunner
124
Driver
124
Radioman
124
Loader
124
Game mode abilities
Mad Games
Armor Regenerator
Irradiator
Uprising
Battle Trance
Gravity Force
Thruster
Gravitizing
Battle Trance