BlitzKit
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Tankopedia
Compare
Performance
Gallery
Session
Tier list
Embed
Crusader
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
130mm
V
Advanced highlighting
Shooter:
Crusader
Crusader
Nation
U.K.
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Cromwell
25K
900K
VI
Sherman Firefly
25K
945K
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
V
5K
IV
V
5K
IV
IV
V
5K
V
5K
VI
25K
VI
25K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1398
2 / 4
Shells
2
2 / 4
Shell reload
6.72
1 / 4
Intra-clip
1.00
2 / 3
Penetration
130
1 / 4
At 250m
123
Distance
m
Damage
90
2 / 4
Clipping potential
180
2 / 3
Module damage
76
2 / 4
Caliber
57
2 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
892
3 / 4
Shell range
720
1 / 4
Shell capacity
70
3 / 4
Aim time
1.74
3 / 4
Dispersion at 100m
Dispersion still
0.311
1 / 4
Moving
+
0.140
3 / 4
Hull traversing
+
0.140
3 / 4
Turret traversing
+
0.052
1 / 4
Shooting
+
2.325
2 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
50
3 / 4
Backwards
19
4 / 4
Engine power
412
2 / 4
Weight
21.3
2 / 4
Terrain coefficients
Terrain coefficient hard
111
2 / 4
Medium
100
1 / 4
Soft
71
3 / 4
Raw terrain coefficients
Raw terrain coefficient hard
0.90
2 / 4
Medium
1.00
1 / 4
Soft
1.40
3 / 4
Power to weight ratio
Power to weight ratio hard
21.5
3 / 4
Medium
19.3
3 / 4
Soft
13.8
3 / 4
Turret traverse speed
51.9
2 / 4
Hull traverse speed
Hull traverse hard
52.4
4 / 4
Medium
47.2
4 / 4
Soft
33.7
4 / 4
Hard
Hard
Medium
Medium
Soft
Soft
Effective
104.3°/s
Hull
Turret
Survivability
Health
640
1 / 4
Fire chance
20
1 / 4
View range
279
2 / 4
279m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
1.32
2 / 4
Height
2.01
1 / 4
Length
5.66
3 / 4
Volume
15.00
2 / 4
Crew training
Crew count
3
2 / 4
Commander
111
Radioman
117
Gunner
122
Loader
117
Driver
122
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow
Crusader
135mm
Primary
0mm
90mm
Spaced
0mm
External
Edit
Reset
130mm
V
Advanced highlighting
Shooter:
Crusader
Crusader
Nation
U.K.
Class
Light
Tier
V
Type
Tech tree
Purchase price
400,000
Sale price
200,000
Research XP
10,500
Tech tree
13,910
492,200
x1
x2
x3
x4
x5
x10
I
Cruiser II
0
0
II
Cruiser III
210
1.2K
III
Cruiser IV
700
6K
IV
Matilda
2.5K
85K
V
Crusader
11K
400K
VI
Cromwell
25K
900K
VI
Sherman Firefly
25K
945K
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Modules
Stock
Upgrade
IV
V
5K
IV
V
5K
IV
IV
V
5K
V
5K
VI
25K
VI
25K
Equipment
Clear
Provisions
Clear
Consumables
Clear
70s
75s
75s
12s
65s
100s
10s
70s
Crew skills
Clear
Maximize
VII
VII
VII
VII
VII
VII
Miscellaneous
Compare
Tier V lights
Tier V lights
All of tier V
All of tier V
All tanks
All tanks
Firepower
Gun type
Auto loader
DPM
1398
2 / 4
Shells
2
2 / 4
Shell reload
6.72
1 / 4
Intra-clip
1.00
2 / 3
Penetration
130
1 / 4
At 250m
123
Distance
m
Damage
90
2 / 4
Clipping potential
180
2 / 3
Module damage
76
2 / 4
Caliber
57
2 / 4
Normalization
5
Ricochet
70
Angle
25°
Normalization
5°
Effective angle
20°
Armor
106%
Shell velocity
892
3 / 4
Shell range
720
1 / 4
Shell capacity
70
3 / 4
Aim time
1.74
3 / 4
Dispersion at 100m
Dispersion still
0.311
1 / 4
Moving
+
0.140
3 / 4
Hull traversing
+
0.140
3 / 4
Turret traversing
+
0.052
1 / 4
Shooting
+
2.325
2 / 4
Gun damaged
x
2.0
1 / 4
Gun flexibility
Depression
12.0
1 / 4
Elevation
20.0
1 / 4
Frontal depression
7.0
1 / 3
Frontal elevation
20.0
1 / 3
Rear depression
1.0
1 / 3
Rear elevation
20.0
1 / 3
Maneuverability
Speed
Speed forwards
50
3 / 4
Backwards
19
4 / 4
Engine power
412
2 / 4
Weight
21.3
2 / 4
Terrain coefficients
Terrain coefficient hard
111
2 / 4
Medium
100
1 / 4
Soft
71
3 / 4
Raw terrain coefficients
Raw terrain coefficient hard
0.90
2 / 4
Medium
1.00
1 / 4
Soft
1.40
3 / 4
Power to weight ratio
Power to weight ratio hard
21.5
3 / 4
Medium
19.3
3 / 4
Soft
13.8
3 / 4
Turret traverse speed
51.9
2 / 4
Hull traverse speed
Hull traverse hard
52.4
4 / 4
Medium
47.2
4 / 4
Soft
33.7
4 / 4
Hard
Hard
Medium
Medium
Soft
Soft
Effective
104.3°/s
Hull
Turret
Survivability
Health
640
1 / 4
Fire chance
20
1 / 4
View range
279
2 / 4
279m
Camo
0%
Ghost Factory
Ghost Factory
Dead Rail
Dead Rail
Camouflage
Camouflage still
36.16
2 / 4
Moving
36.16
2 / 4
Still
9.62
2 / 4
Moving
9.62
2 / 4
Caught on fire
15.95
2 / 4
Width
1.32
2 / 4
Height
2.01
1 / 4
Length
5.66
3 / 4
Volume
15.00
2 / 4
Crew training
Crew count
3
2 / 4
Commander
111
Radioman
117
Gunner
122
Loader
117
Driver
122
Game mode abilities
Mad Games
Saboteur System
Accelerator
Uprising
Shadow
Gravity Force
Thruster
Gravitizing
Shadow